Do things die quickly enough in 2.0 to your liking?

By Kdubb, in X-Wing

So looking for some comments from those who’ve got a healthy number of games under their belt.

One of the major impacts of the 1.0 arms race was that things died. A lot. I would wager to say most games in a 75 minute round in 1.0 resulted in one side being fully destroyed, or only 1 ship left for the losing player.

From my limited experience with 2.0 and from viewing some 2.0 footage, it seems a lot of games have a much more clouded result at the 75 minute mark, with multiple ships still active on both sides.

Do we think this is what we should now expect, or do we think as players become more familiar with 2.0, we can expect more ships to be destroyed by time?

I expect what's there, still alive, to matter more. That half point on everything change really messed with your knowledge of the game state and the makes those final scores very close.

I've only flown against TIE swarms so far, so my outlook on how fast things die is a little off...

It seems more time is being allocated to making sure you don't fail that barrel roll, or thinking more about your actions. With the arms race you could afford to not put every gun on something you wanted dead, and maybe got lucky or some shenanigan that would one or two shot a ship. That's not the case now. You really have to commit to kill something quickly. I'd expect in a couple months when people start settling on a tournament list that things will move at least as quickly as 1.0 time went. The time between rounds when everyone is calculating their MOV probably went up a little.

Ships definitely seem to die quicker, but since there are generally more ships on the table, more games seem to go to time.

I don't know what 1.0 game you were playing, but most of my games this past year went to time in tourney formats. So many ships that negate attack dice or can regen, (assajj, Miranda, Ghost/Fenn, etc.). I found it rare that games would end within 75 minutes. Attack dice were out of control, but there were so many ships that had insane levels of durability.

A Lot more dice being thrown overall but in separate attacks and more ships moving each turn with the average list having more ships per squad, especially with the amount of people flying swarms again. I also think the firepower has decreased because of no more harpoons or tlt shots that rip through ships.

Ships die when you shoot them, but there are so many more ships!

Dice variance has been a big factor in a lot of the games I've seen/played. Without token stacks or crazy synergies the dice are getting to be the biggest factor. The best example I've seen was a Y-Wing that should have died in the first round of combat just kept on not dying and instead kept picking off opponents ships. It basically won the game for the player because the attacks weren't quite strong enough and it's defense dice were insane. 2.0 is all about the dice it seems, which is both cool and terrifying.

55 minutes ago, LagJanson said:

Th at hal  f      point on everything change really messed with  you  r knowledge of the game state and the  makes  those final scores very close. 

Half point change?

8 minutes ago, Cade Bulkin said:

Half point change?

Oh, hi.

Yes. Well, erm...

SURPRISE!

Bye...