Attacking with two weapons

By Seam, in Star Wars: Edge of the Empire RPG

On 12/18/2018 at 7:28 AM, Kommissar said:

Essentially the only way to make dual wielding autofire useful is to get that talent (or is it a mod, its been a while) that reduces the adv cost of the dual fire shot by 1, while also having the talent/mod that removes the difficulty increase from dual wielding by 1.

What you could also do is get the Rain of Death talent from the Heavy tree, as well as some ranks in Jury Rigged and use them to reduce the advantage cost of Auto-fire. Use two maneuvers (and admittedly a bunch of strain) to trigger Rain of Death and Guns Blazing. No difficulty increase, and every hit is one advantage.

Of course, this pales in comparison to the Se-14r murder dervish build, but it would still be pretty effective.

Could you Jury Rig 2 Thermal Detonators and Link them like a Bolo as they did in the original BSG? That would be Savage! And if you could Link them, use the 3 Adv to set off both of them?! OUCH!

On 12/23/2018 at 3:52 PM, Lancer999 said:

Could you Jury Rig 2 Thermal Detonators and Link them like a Bolo as they did in the original BSG? That would be Savage! And if you could Link them, use the 3 Adv to set off both of them?! OUCH!

To make them paired weapon you need a hard points, so two ranks in tinkerer ( or a lenient GM, who says, ok your TDs is your tinkered weapon, and the mod buyed is for all). Then the paired weapon mod (makes it bola). Still you need 1 adv for the extra hit, and 2x2/3 if you want the blast also to trigger on both (Master Grenadier helps).