https://www.fantasyflightgames.com/en/news/2018/9/12/unlock-a-new-door/
Here, are a collection of suggested ways to play. I am eager to try each of them.
https://www.fantasyflightgames.com/en/news/2018/9/12/unlock-a-new-door/
Here, are a collection of suggested ways to play. I am eager to try each of them.
Make your opponent play with your crappy deck! What a brilliant way to market garbage combinations.
36 minutes ago, qwertyuiop said:Make your opponent play with your crappy deck! What a brilliant way to market garbage combinations.
At least it gives them a little use besides challenging yourself. But yeah, it's marketing trying to come up with a good excuse to keep trash decks.
I used to do something similar in other games. It's a lot of fun playing stuff you'd never use against others with the same disadvantage.
I definitely think the making your opponent play with your crappy deck should be a competitive format too! Sounds like a great way to ensure cards on the weaker end of the power spectrum see play. I think that would make one of the funnest tournaments myself. You'd be playing a new deck for each opponent you face!
Beyond competitive play, I am a bit turned off by the '2 players only' format of the game. I imagine that a 2 Headed Giant would be a fun way to play, and could probably be done with the basic rules format for this game, maybe increasing the amount of Aember that needs to be gathered to forge a key. That's still a two teams only setup though, and I've always enjoyed Free-For-All multiplayer matches with my friends. It has the politics, trolling, intrigue, and grudge holding that can't exist in a two team setup. However doing that with basic Keyforge rules would likely degenerate into 'Who can gather Aember the fastest' as there would be no incentive to waste your time using creatures to kill opponent's creatures, when you could just be tapping them for Aember. I would like to see a game mode that could support FFA. Maybe having it so creatures held the Aember they gathered, and defeating them gained that Aember for the creature that kills them.
Another mode I'd like to see that would no doubt require work by FFG would be a Co-op mode, where two or more players work together to gather Aember while fending off an 'AI' controlled 'enemy' deck, like the Hydra, Xenagos, or Bolas decks that MTG has released over the passed couple years.
Edited by JevialI'd call it a way to challenge players to demonstrate their ability to play the game, instead of relying on an advantage gained through blind luck (or a deeper wallet)
That being said, the deck swapping format is my least favorite format.
Edited by Ishi TonuI love the sound of best of three Adaptive.
49 minutes ago, Brekekekiwi said:I love the sound of best of three Adaptive.
I would expect that to basically become the standard for competitive play to be honest.
I did a blog post on this. Be interesting to see if I was on the money or wide of the mark
https://sardonicrejoinder.blogspot.com/2018/09/competitive-formats.html
I think you could make this game work as a raise money for charity event too.
Every year a club I visited would have a charity evening and play a game of Wings of War. They would have a $10 buy in and then a list of "charges" that may apply.
Here you could organise a gauntlet of 3 decks with say $10 extra as a donation of sorts. The you could charge, $20 to score a game win for the round (bribery of the organiser is legit), $10 to change opponents, $5 to get your opponent to play with a different deck if he has a choice of 2.
On 9/12/2018 at 6:05 PM, qwertyuiop said:Make your opponent play with your crappy deck! What a brilliant way to market garbage combinations.
Tried that with Magic once. Turns out opponents don't like a deck made of 59 Mountains and 1 Storm Crow.
This is exactly the kind of problem that Keyforge could not have in a deck swapping competition.
12 Pit Lords would be a close call though.