Wedge Antilles (52)
Elusive (3)
Proton Torpedoes (9)
"Chopper" (Astromech) (2)
Servomotor S-Foils (0)
"Dutch" Vander (42)
Expert Handling (*)
Ion Cannon Turret (6)
Proton Torpedoes (9)
R5 Astromech (5)
Arvel Crynyd (36)
Intimidation (3)
Lieutenant Blount (30)
Marksmanship (1)
Total: 200
View in Yet Another Squad Builder 2.0
Vs.
Norra Wexley (Y-Wing) (43)
Expert Handling (*)
Ion Cannon Turret (6)
Adv. Proton Torpedoes (6)
Horton Salm (38)
Proton Torpedoes (9)
R5 Astromech (5)
Arvel Crynyd (36)
Intimidation (3)
Ten Numb (50)
Debris Gambit (2)
Total: 200
View in Yet Another Squad Builder 2.0
Which one is better and how should I fly/change it?
Norra-Horton-Arvel-Ten seems more aggressive and heavy-hitting, but Arvel seems fragile if be uses his action to boost in, or the stress from a linked boost will make it harder to do it again next turn. Of course, ion cannon helps with that, but not with keeping him alive. I think ten is solid, with an evade and a stress token for decent mods. I think Horton is fine, with his ability letting him keep his lock and have double mods next turn, but he will probably struggle to stay alive under sustained fire.
Wedge-Dutch-Arvel-Blout seems fun, but again, Arvel and blout seem like glass cannons, and I might have to hope they target Dutch, and let R5 keep him in the fight. Wedge, though, is a powerhouse, throwing double modded, -2 agilty, 4-dice Proton torpedoes when the whole squad works like it's supposed to.
So which one is better? How should I fly/change them? Or are they both trash?
Thank you!