5 Players

By Marcwoah, in Arkham Horror: The Card Game

Hey, guys,

Based on the title of the topic title, you already know what this is about. Since the game features 5 classes, has anyone tried 5 players? It seems like it might be possible. One would just shuffle the encounter deck discards once the deck has exhausted. The way most Elite enemies scale and rooms offer clues, it seems to support additional players. The largest drawback I see is sharing a card pool during deck construction. If every investigator built a deck amongst their own collection, there'd be less squabbling. So I'll finally ask it: has anyone tried 5 player AH LCG before, what scenarios worked best, which ones didn't work, which classes flourished yada yada

I have. Mostly because too many people show up to game evenings and I can't discourage them. So far, we played The Miskatonic Museum, Curse of the Rougarou and The Last King with five people. Not too many card pool problems, but I can say that the scenarios felt maybe a bit too easy overall with five.

What difficulty did you play on?

Normal. You might wanna try hard.

It usually is fine, I have played 5 or 6 scenarios with 5 players a few with 6 and even Carnevale with 7, all games played on normal difficulty, Carnevale was pretty easy but everything else worked just fine. Words of warning Trying Essex County express with anything more than 4 makes it much more difficult, we tried it with six once...it did not go well. Other than that scenario it should be fine with 5. Let us know how it goes.

2 hours ago, Starbreaker1 said:

It usually is fine, I have played 5 or 6 scenarios with 5 players a few with 6 and even Carnevale with 7, all games played on normal difficulty, Carnevale was pretty easy but everything else worked just fine. Words of warning Trying Essex County express with anything more than 4 makes it much more difficult, we tried it with six once...it did not go well. Other than that scenario it should be fine with 5. Let us know how it goes.

Oh, Man! Essex with 6? That sounds like an insane challenge. How many times did Ancient Evils get drawn?

Thematically, Lovecraft is about being alone, vulnerable, and missing one or more things you desperately need. The real curse of 5 classes and 4 or fewer players is that you can't have all 5.

That said, try it and tell us your results. This is a really friendly community; it's a co-op game and although a third of our posts are about rules (and thus the correct way to play), we (speaking for just about everyone whose posts I've read here) like the experience and sharing it with others.

I think 6 times before we were done on the third train car, it was the card that sucked all of us up.