2.0 Core Needs More Lock Tokens

By Xuse2005, in X-Wing Mission Control Technical Support and Feedback Forum

The X-Wing 2.0 Core set only includes one lock token for each number set. Given that R3 allows for two locks, there are insufficient tokens.

I suggest the core set include duplicate lock tokens to support core gameplay features.

Abit light on the shield tokens too

More charge tokens would help as well.

I picked up the 2.0 core set, a tie advanced and a Y-wing and tried to play using the quick builds. Had Darth vader with two academy pilots take on Luke and Norra. Was one charge token short. Not THAT big of a deal since we made a note of it and as soon as someone spent a non-renuable charge we supplemented the missing one. It would be nice to be able to field all possible combinations though.

I'm sure their are other limitations. For example, with my little 2.0 collection which now includes an extra T65 Xwing on top of the above, I only have one Proton Torpedo card. That's kind of lame. I'm left wondering if i should pick up one of the conversion kits just to supplement my options even though I do not own any 1.0 minis.

Edited by StarfuryOmega