Old list... New advice...

By Mpori, in X-Wing

Greetings hivemind!

I was looking forward to adapt to 2.0 an old list from the old ed. I Would like to know if you have come with a build around 2 ARCS and a HWK... Have you? How it did it? I understand that arc are not what they used to but anyway... Just trying to figure out what to put on them just for the sole sake for the fun flying em again!

Double Arc Plus HWK (198/200)
============================
ARC-170: Garven Dreis (51 + 9)
+ Veteran Tail Gunner (4)
+ Lando Calrissian (5)
ARC-170: Shara Bey (53 + 21)
+ Predator (2)
+ Veteran Tail Gunner (4)
+ C-3PO (12)
+ R3 Astromech (3)
HWK-290: Jan Ors (42 + 22)
+ Perceptive Copilot (10)
+ Moldy Crow (12)

So, I put this... But looking for your wise advice...

Hmm. I would suggest putting Nien Numb on Jan rather than Perceptive Co-pilot. Opens up her dial quite a bit, if you are planning on using her ability a lot.

Lando is a bit of a gamble, but could pay off if your dice are treating you alright.

Lando is risky on Garven- Over half the time he won't give you a focus token, and evade tokens aren't very good on 1-agility ships anymore (Their effectiveness vs a defensive focus dropped significantly, which is a problem when the focus token can be used for offense as well). I also don't like Veteran Tail Gunner, as it's very rarely relevant on a small base, much less a medium base. 3P0 is best used with a ship with two agility like the U-wing or YT-2400, since with the abilty to guess zero removed, guessing one on two dice is now the best way to get the extra evade. He also requires an action, which means he doesn't work with Shara, who wants to target lock constantly to fuel her ability. Saw or Kanan are better crew choices for extra focus modifiers if that's what you wanted Goldenrod for.

For a first pass, I would probably swap Jan for Kyle Katarn (using the spare points to give him engine upgrade), Leave Shara with just R3 Astromech, and Garven with just Perceptive Copilot. That leaves you with 20 points to play with; Talents, a crew for Shara, or an Astromech for Garven are all worth considering. You could even add Veteran Tail Gunner back in, but you probably shouldn't spend actions on trying to line double shots up at the expense of regular modifiers.

Edit: Since using Jan to bring Shara's attack to an effective five dice seems to be a large part of the list, I feel the need to explain why I feel cutting her for Kyle is the right call. The issue is that without Garven to feed Shara focus tokens, her ability is very hard to trigger in 2.0. This means that losing Garven not only costs you a ship, it also leaves another ship crippled. This will lead to a lot of unsatisfying situations. By using Kyle instead, you can still use Shara's ability effectively as long as you have one of your other ships alive. Conversely, if Shara is the first pilot to go, Kyle and Garven can pass focus tokens back and forth, making them a lot harder to make down.

Edited by Squark