My question is related to using Destiny points as a Lead Narrator, and hoping to get some examples of how you are handling it.
When I'm running the game I want to use more of the destiny points as a GM in a Narrative manner, hoping this will inspire my players to use them in a narrative manner as well. The challenge I run in to is when to use them or how to use them versus just adding the scenario as part of the story. It feels like I'm giving them back freely to the players versus using them as challenges.
My basic thought are the opposite of how the players use them, so to make gear be forgotten on the ship, or something happened to their contact where they not available.
Can you give me some examples of how you are using them narratively in your games to help me understand or get a better grasp of how to handle this in my game?