I had a discussion with my players lately.
For example: I roll an advantage in a fire fight, and I choose to take a boost next round, so I say (in short): "I climb up the near stairs and shoot at the enemy from above.", thus getting the boost. I think, thats what is ment with narrative system, right?
But what if I roll another advantage next round. One can only run up the stairs so many times...
Another example: The player is in melee with the enemy, and he rolls an advantage. He says (in short): "I shove the enemy, he falls, and is prone the next round."
I know, it is all subject to the GM's dissicion, but what is your take on those situations? Do you try to narrate EVERY advantage or disadvantage? Do you allow the outcome of an advantage be a VERY significant one (as in the last example, the enemy being prone)?
Thanks!