49 minutes ago, JasonCole said:Well, that's completely untrue. In the case of matching bids (i.e. both players bring a 196 point list), there is a roll off for initative, but it was bringing that bid that got them the chance to have initiative at all. The player that brings a 200 point list vs the 196 point list doesn't have a chance at initiative, and shouldn't be rewarded by alternating initiative. Holding back points is a viable strategy in planning to gain an upper hand, the entire point of list building to begin with.
Yes but in your example, if the first player rotated every turn there would be no need to bring a bid. Everyone would just always build to 200. The only reason to take less points would be to point bank those points and with half points on everything that isn’t even a strategy anymore.
The argument really is that for certain squads a bid is critical to ensuring their success and that should they meet another squad that is the same and they lose the bid war then effectively they have already lost the game. This isn’t actually true but I do see the complaint.
The bid war is currently baked into the game but I guarantee the designers did not foresee bids of 9+ happening and I’m pretty sure they are likely to be pretty normal for some squads.
There are pros and cons either way. The most obvious con is that you have to switch every turn and change the mindset of how you play and the order ships move and engage. It is definitely simpler to maintain a strict order throughout the game. The pro version of this is that it forces players to have to switch between styles of play and will create a true dogfight at I5&6 as those ships jockey for positional advantage against each other in different ways every turn.
I suspect that in testing it was a push as to the value of rotating vs non rotating first player and so the designers stuck with the status quo. It is simpler for gameplay, even if it does create a list building bidding war mini game. I think the biggest problem will come when one of these bid war lists is undercosted just enough that they will always win the bid war. This is a fixable problem though, but it does feel like balancing costs of ships and upgrades for 200pts as well as for 200pts and a bid is going to be quite difficult.
I’m looking forward to seeing how it shakes down in the early tournaments.