Inspired by topic about missed opportunities I think we can talk about one opportunity that was truly missed - a chance to introduce switching initiative.
Since the early days of X-Wing initiative is one of the most important things in X-Wing - it can determine the outcome of the matches and strategies. It is no coincidence that "initiative bid" is one of the most important aspects when it comes to list building.
Having said that, current rules in regards to initiative are very frustrating and didn't change from X-Wing 1.0 - the player with lower points list get to pick who gets initiative, and in case of a tie a roll decides, then initiative stays with THE SAME player for the WHOLE game.
I cannot tell enough how frustrating is the fact that initiative in X-Wing is unswitchable and stays with the same player the whole game. In some cases, aces vs aces match up for example, having initiative is huge handicap, magnified by invariable initiative, also in situation where both players trimmed down their lists and have equal initiative bids player losing initiative roll also, in practice, lost all his unused points that went into initiative bid.
Thus I don't understand why FFg didn't introduce switching initiative in X-Wing, especially given the fact that it was already introduced in their other miniatures game, Runewars. In Runewars switching initiative is great solution that prevent either player from being screwed by single roll on initiative or losing bid at the list construction step, so even before game begun.
Dear FFG do we have to wait for 3.0 for this change?