I'm building a list for 2e, and I really want to fit another ship with wedge, dutch, and ten. I have 4 points lying around, including a bandit squadron pilot. Should I spend the points on a FCS for ten, for a reliable double mod, or should I upgrade the bandit to zeb for a higher initiative, better statbar (IMO) and an ability?
Wedge Antilles (52)
Elusive (3)
Proton Torpedoes (9)
"Chopper" (Astromech) (2)
Servomotor S-Foils (0)
Ten Numb (50)
Debris Gambit (2)
"Dutch" Vander (42)
Expert Handling (*)
Ion Cannon Turret (6)
R5 Astromech (5)
Bandit Squadron Pilot (23)
Total: 196