On 9/13/2018 at 10:41 AM, Luahk said:Yes.
More yes.
In effect my issue is that this should be hard constrained. I probably intend to make something similar because, as I tried hard to make clear, i'm a big fan of this idea. But it's the scale and scope I have an issue with.
It could be something as simple as nerfing it to when you pick something up you can learn one specific detail about it. Like...lets say you pick up Revan's lightsaber. At very basic you might only know that it belonged to someone powerful...you could add detail to understand who it belonged to..detail to understand how it came to be here..mastery to relieve the event that lead to it falling into this place.
Being able to talk to Revan because of picking up his lightsaber doesn't make sense lol. Do you see where i'm going?
Like myself and the others said don't be scared to allow challenge to be real man. You want force powers to be helpful but not instantly solve. As I see envision it this power should make the journey easier and be helpful in solving the riddle. With you using seek to find the powerful item easier but it doesn't show you the specific safe path around the traps to it.
I've waffled on enough but i just want to stress again that I really do like this idea and I will be figuring out an version myself.
i'm gonna play test this idea as is an post back my findings