- Player: Ok I walk up to the Rodian Diplomat and try to get him to let me into the Senate building.
- GM: Ok make a Charm check
- Player: (rolls 2 Success and 1 Advantage) Ok I do it. I use My advantage to say that He gives me the code to the door as well.
- GM: ok
Vs.
- Player: I approach the Rodian Diplomat, "Senator Beedo it is wonderful to see you here in the capitol. Did you have an uneventful journey here..." (Player Role-Plays greeting and gently broaching the subject of being let in the building)
- GM (Senator Beedo): "Thank you for your concern but I am late for a committee would you be able to meet with me later?"
- Player: "Well I would love to meet with you later but I'm afraid this problem won't wait, I wonder if I could walk with you and brief you on the way?"
- GM: (Decides that the Player has made a convincing argument) "Very well but you must speak quickly as I have much to do."
Two extremes, but my point is that I notice at times this game really seems to promote being on automatic dice check mode instead of actually playing out scenes. It's compounded when the character has some talent that makes them super convincing because often the player has no clue as to how to play out being convincing, but the dice said he is, so he Jedi Mind Tricks his way past situations without having to actually deal with that situation.
I have one player in particular who repeatedly overestimates his ability to do things because he is always banking on that Triumph.
- Player: I tell the mayor that he needs to help us with the problem
- GM: You do realize that he knows that you slept with his wife and wrecked his car right?
- Player: Yes, I will use Convincing Dialogue and make a Charm check.
Of course the GM '"No" comes out, but I feel like the game seems to sometimes promote this kind of thing with some of the social outcomes that it codified into rules.
What are some of the ways you get the players to actually role-play the situations, and do you leave out the FFG magic talking stick at times? Make them actually talk and figure out solutions?