Javelin missile launcher

By Ahrimon, in Star Wars: Edge of the Empire RPG

Is there anything like the Javelin missile launcher in the game? I know there is the rocket launcher in the core book, but it fires smaller personal scale rockets. I'm talking more like a man portable launcher that fires a vehicle scale concussion missile.

8 minutes ago, Ahrimon said:

Is there anything like the Javelin missile launcher in the game? I know there is the rocket launcher in the core book, but it fires smaller personal scale rockets. I'm talking more like a man portable launcher that fires a vehicle scale concussion missile.

Missile tubes.

There's some portable ones in Dangerous Covenants, but if you want a HEAT type warhead I'd just call an anti veh mine a one shot like the portables and call it done.

1 hour ago, Daeglan said:

Missile tubes.

Missile tubes are the small personal scale ones I was referring to for the core book. As a personal scale weapon it doesn't scale well when attacking military vehicles.

1 hour ago, Ahrimon said:

Missile tubes are the small personal scale ones I was referring to for the core book. As a personal scale weapon it doesn't scale well when attacking military vehicles.

You did notice they have breach right?

19 minutes ago, Daeglan said:

You did notice they have breach right?

Yep, and when you fire it at an AT-ST you have to roll 10 success to inflict 1 point of damage to a vehicle with 15 HT. (Armor 3, -1 for breach, and 20 damage.)

You'll disable it via crits long before you ever exceed it's HT that way.

2 minutes ago, Ahrimon said:

Yep, and when you fire it at an AT-ST you have to roll 10 success to inflict 1 point of damage to a vehicle with 15 HT. (Armor 3, -1 for breach, and 20 damage.)

You'll disable it via crits long before you ever exceed it's HT that way.

It is meant for smaller vehicles. Not the equivilant to main battle tanks. Look in Age of rebellion books. They are more military.

Just now, Daeglan said:

It is meant for smaller vehicles. Not the equivilant to main battle tanks. Look in Age of rebellion books. They are more military.

That's why I was asking for a bigger, more effective man-portable rocket launcher.

Like i said age books is where you want to look.

11 minutes ago, Daeglan said:

You'd probably want to take the 'SIENAR MM-XT MINI-MISSILE TUBE' (page 60 of the EotE Core Rulebook) and modify it for personal use: it fits on speeder bikes, so you could probably translate it into a Cumbersome personal weapon...

EDIT: Sorry, that weapon is in Dangerous Covenants, not the core rulebook...

Edited by Ominovin
29 minutes ago, Ahrimon said:

Yep, and when you fire it at an AT-ST you have to roll 10 success to inflict 1 point of damage to a vehicle with 15 HT. (Armor 3, -1 for breach, and 20 damage.)

You'll disable it via crits long before you ever exceed it's HT that way.

Pretty sure that's the idea. Making it a crit-killer allows the damage to be kept sane vs people.

But if I were to make a Javalin or TOW like weapon I'd use the mini rocket and missile in DC as my starting baseline.

Of course it's Encumbrance and Cumbersome qualities would have to be appropriately high. A real Javalin is something like 65 lbs, and a TOW is also in that ballpark, so this thing would probably also be the kind of thing that most beings would have on a tripod or bipod.

Edited by Ghostofman
1 hour ago, Ghostofman said:

Pretty sure that's the idea. Making it a crit-killer allows the damage to b  e kept sane vs people.

But if I were to make a Javalin or TOW like weapon  I'd use the mini rocket and missile in DC as my starting baseline.

Of course it's Encumbrance and Cumbersome qualities would have to be appropriately high. A real Javalin is  something like 65 lbs, and a TOW is also in that ballpark, so this thing would probably also be the kind of thing that most beings would have on a tripo  d or  bipod.

Awesome. Ty. I think a man portable mini concussion missile would be perfect. Cumbersome 3, encumbrance 6 would be in the right ballpark.

2 hours ago, Ahrimon said:

Awesome. Ty. I think a man portable mini concussion missile would be perfect. Cumbersome 3, encumbrance 6 would be in the right ballpark.

Nah, need to go a lot higher on both. Those are the numbers of a heavy rifle. A heavy missile launcher is going to be more in the realm of Heavy repeating blaster, I'd say minimum Enc 8, Cumbersome 4, with 9/5 also being worth investigating.

If you are worried about your players using it without penalty, remember other options and what you're dealing with. It's essentially a vehicle weapon, so difficulty will be Sil, making it super easy in most cases. A couple setback isn't going to be a big deal, and even if they are the players can get a tripod for the thing.

Yeah, I'd say Cumbersome 3 and Encumbrance 10 or so. No Encumbrance when braced on a tripod or stand of some kind, or with an appropriate harness. Carrying either will generally preclude using any other weapons too.

For shooting it however, I would still use Personal scale range bands for setting the difficulty. So trying to hit an extreme range flying fighter would be 4 difficulty because of extreme range. Rather than a stupid easy check you'd get by comparing their Silhouette to the Fighter's. Using a missile launcher vs a tank or fighter isn't a trivial task.

Basically a vehicle scale weapon that was Extreme range on personal scale, or Close if you had to use vehicle scale.

Play a Sil 2 Dowutin and use him as a mount for a Sil 0 Aleena. Now put a planetary scale weapon on the howdah and go to town (or wherever).

8 hours ago, Ahrimon said:

Yep, and when you fire it at an AT-ST you have to roll 10 success to inflict 1 point of damage to a vehicle with 15 HT. (Armor 3, -1 for breach, and 20 damage.)

You'll disable it via crits long before you ever exceed it's HT that way.

Have you seen the new Breach 2 missile in Knights of Fate? It would still be very tough against an AT-ST, but at least you need much less successes.

But adapting the MM-XT sounds like a great plan ?

Edited by Rogues Rule
8 hours ago, Ahrimon said:

Yep, and when you fire it at an AT-ST you have to roll 10 success to inflict 1 point of damage to a vehicle with 15 HT. (Armor 3, -1 for breach, and 20 damage.)

You'll disable it via crits long before you ever exceed it's HT that way.

My solution to this is to convert Gunnery class weapons to vehicle scale before the attack (if against a vehicle). Then successes add vehicle class damage.

14 hours ago, Rogues Rule said:

Have you seen the new Breach 2 missile in Knights of Fate? It would still be very tough against an AT-ST, but at least you need much less successes.

But adapting the MM-XT sounds like a great plan ?

Eh... the HE Missile is kinda questionable. It does have 2 Breach, but it's damage is also 18 not 20, and it's crit is 3 not 2.

Following RAW against soft-medium (Armor 2 or less) skinned vehicles with low HT it will perform reasonably well, especially if the shooter can score 2+ success. But against Armor 3-4 it's a bit more risky. On the upside with 3+ success and 3 Advantage/1Triumph you can crit an Armor 4 vehicle, which is kinda a big deal since not much man-portable weaponry can damage an Armor 4 vehicle. An AT-AT commander that takes a crit from a shoulder launched missile is probably going to rethink his plans and be a bit more cautious.

On the downside against anything Armor 3 or less, the standard missile is probably a better option, since it's Damage 20, Breach 1, a single success will give you the minimum armor penetration needed to Crit, and at Crit 2 it's a lot more likely you'll cirt, with even a Guided secondary attack possibly resulting in a crit.

On ‎9‎/‎9‎/‎2018 at 1:13 PM, Ahrimon said:

like the Javelin missile launcher

Thinking about it further, you may also want to consider making something more unique and Javelin-y. The Javalin's whole shtick is, when at a certain minimum engagement range, it can lock on, and then climb and automatically perform a top-down attack on the weaker top armor. Even a modern MBT is pretty weak on top, with even something that would normally be low threat on front armor, like say a 20 or 30mm cannon, being able to easily punch through and do things like killing the engine.

With converting vehicle weapons to personal use things get odd. What range bands do you use? Is difficulty based on range or Sil? Why not use it to turn people into strawberry jam when there's no walkers around?

So perhaps you could make a heavy missile that's real benefit is proper critting? Critting vehicles isn't bad, it's just the climb to the more effective crit results that make it risky, so perhaps you leverage that with a special effect, making it more like the Disruptor?

So looking back at like weaponry and taking a page from ye olde WEG...

Kessler J8Q-128 Finbat Anti-walker missile

Skill: Gunnery

Damage: 20

Crit: 2

Range: Long (I would have made it extreme, but the finbat is noted for a relatively short range, change it at your discretion, but this range would make it less useful vs. aircraft, encouraging it for use on ground vehicles)

HP: 3

Enc: 8

Price: 6,000c (R)

Rarity: 8

Qualities:

Breach 1, Cumbersome 4, Blast 6, Prepare 1, limited ammo 1, Vicious 1

Special:The finbat launcher includes integrated retractable "feet", allowing the user to reduce it's Cumbersome rating by 2 when seated, prone, or otherwise in a position that allows the shooter to steady the launcher on something.

The above numbers are for the finbat in "dumb" direct fire mode. When targeting walkers and other ground vehicles the Finbat can be set to use it's onboard targeting and self guidance system, allowing it to target weakpoints and set it's fusing and charges for maximum penetration. At Medium Range or longer the firing character may take an Aim maneuver to fire the Finbat in "smart" mode. Doing so increases the Breach to 2, and the Vicious quality to 5. When doing so the shooter does retain all the normal benefits of aiming as well.

Extra missiles for the Finbat are 2,000 Credits, restricted, and have an encumbrance of 6 each.

In direct-fire mode this thing is kinda a waste, with normal "RPG" missile tubes being more economical. Against it's natural prey on the other hand, that increased Breach and Vicious make it likely to do serious noticeable damage to a ground vehicle. On a hot roll you can one-shot a vehicle (still leaving a round to bail out in the event this weapon is used against your players), and even a few lame results will still be likely to render the vehicle combat ineffective...

And it's powerful enough to engage AT-ATs, limited enough to not be an anti-aircraft/starship weapon, and bulky/expensive enough you can't just haul one around with you all the time.

Edited by Ghostofman
2 hours ago, Andreievitch said:

Isn't this what you are after? http://starwars.wikia.com/wiki/HH-12_rocket_launcher

Jiang_Wen2

Canon - check! From Rogue One

Now we just need stats...

Stats should be in dawn of rebellion

1 minute ago, Daeglan said:

Stats should be in dawn of rebellion

Look under "Missile Tube" in a Core Rulebook.

1 hour ago, HappyDaze said:

Look under "Missile Tube" in a Core Rulebook.

You mean: http://swrpg.viluppo.net/equipment/weapons/177/

A) I can't see the picture I have posted above holding an Ammo of 6?

B) Would Breach 1, Dam 20 and Crit 2 really be enough to take out an AT-ACT? I'd be curious to see what that roll would look like?

I think what Baze is holding would be an upgraded version. I would go with

Anti-Armour Missile Tube
Skill: Gunnery
Damage: 20 (prob keep at that as no weapon is higher)
Critical: 3
Range: Extreme
Encumbrance: 8
HP: 4
Price: (R) 8,000
Rarity: 8

Special: Blast 10, Cumbersome 3, Guided 3, Breach 2 (maybe 3), Prepare 1, Limited Ammo 1

18 minutes ago, Andreievitch said:

B) Would Breach 1, Dam 20 and Crit 2 really be enough to take out an AT-ACT? I'd be curious to see what that roll would look like?

IIRC, that weapon was pretty much totally ineffective against the AT-ACT in Rogue One , so it fits perfectly well in that regard.

5 minutes ago, HappyDaze said:

IIRC  , that weapon was pretty much totally ineffective against the AT-ACT in Rogue One , so it fits perfectly well in that regard.

Dang. You got me. I completely forgot that it just impacted on the surface...

Just now, Andreievitch said:

Dang. You got me. I completely forgot that it just impacted on the surface...

I hate when that happens. It can be really painful and a mood killer too.