Just played Scenario 2A and I have a great concern about the victory conditions.
Reading them carefully they essentially say you get a victory point each round for each unit leader within range of an objective token one of which is placed by the attacker. It can’t be in his set up zone but it can be placed just outside of range two.
A slick attacker, if he has one more unit than the defender, can just get close to “his” objective and camp there. The defender would then need to come across and become the attacker which is completely against the theme set up in the operation.
Sure, it wouldn’t be very nice for a player to do this and stand things on their head but many of these operations are used for tournaments and the like, and in that setting with prizes or advancement in the balance, I could easily imagine a player doing what he needed to do to win
Perhaps a solution would be to allow both sides to score some end of scenario points for being in the defender’s set up area, thus penalizing a sit and do nothing approach by the attacker.
Has anybody else run across this issue?