Hi Guys,
I'm reasonably new to TI. I've got the 3rd edition game, no expansion, and I've gotten in about a half-dozen games so far.
A few rules questions came up in a recent game that I haven't been able to find answers to. I have been searching the forums a bit, and so I apologize if they've already been addressed before elsewhere.
1) We had a player who, rather late into a 14-point game, acquired the advanced fighters tech. and proceeded to amass fighters to a staggering degree. We quickly ran out of counters. The question is: do the extra figher/ground force tokens repesent a hard limit on the number of those units that can exist in a game? Or should we just seek out additional objects to use as counters when we run out of the tokens?
( I fear the possibilty that the answer might be "find more tokens". When your opponent has 48 fighters that hit on a 6 or higher (due to racials, laws, tech, etc.) that's not a pretty thing.)
2) If a player moves a fleet into an empty system and no space combat happens, can PDS units in adjacent systems shoot at that fleet, assuming the owner of the PDS also has the deep space cannon tech? I've checked this in the rules and believe the answer is "yes", but I want to be doubly sure.
2b) Assuming the answer above is "yes", if that same fleet then invades the neutral planet in said system with ground forces, can the adjacent PDS with deep space cannons fire at the invaders a second time during invasion combat?
3) If two players enter into combat with dreadnaughts and they both have the assault cannon tech, do they both shoot at each other simultaneously as a pre-combat action?
I think there were a few other questions, but I've forgotten them at the moment. If I remember I'll add them to this thread.