Updating the old adventures to use in the new system

By Yith Pistol, in WFRP Rules Questions

I was all set to run Thousand Thrones from the last edition of Warhammer, but the new edition was just too shiny to resist, and I think the new rules are much more fun! However, that being said, I am pondering ideas on updating the old rules in the Thousand Thrones book to work with the new rules.

Has anyone come up with some decent coversion ideas? Even the value of money has changed, but that was the easy conversion... Old gold is a fifth the value of the new gold... it went from 1gc is 20 silver to 1gc is 100 silver.

For skill checks I have come up with:

Old -> New

Easy +30 -> Simple 0d

Routine +10 to +20 -> Easy 1d

Average +0 to -10 -> Average 2d

Hard -20 -> Hard 3d

Very Hard -30 -> Daunting 4d

Modifiers to any tasks don't need to be translated directly (a -10 mod from the old should be about 1 misfortune die added, but you could base it on the situation rather than the old modifier value to gague how many black dice to add).

Making up "new" monsters should be relatively easy butwhat about characteristics? An old edition characteristic divided by 10 and round down might work. (36 STR old = 3 STR new)

Wounds seem to translate directly.

What about diseases? There aren't any diseases in the new edition. I suppose it might be simple enough to mirror the disease effects from the old edition. Base resisting the disease's effect on resiliance, maybe.

i would like to help out but i haven' tried converting anything myself. you might want to dig around in the forums a bit, there might be a lot of people who have done conversions especially in the gm's forum. you can also check, winds of chaos, strike to stun, hammerzeit, and i am sure there are other sites i am missing here where people have posted a lot of their house rules. it sounds like you are headed in the right direction.

good luck

I don't remeber the disease rules from the old edition, but check out the rules for instanities in the new edition, specifically, getting rid of permanent insanities, these might be suitable, but change the timeline from 1 check/month to whatever is appropriate for the current disease, and instead of willpower use reslience/toughness.

Using those base rules disease should be easy to port in to he new system, make up a card, assign it a severity rating between 1 and 5, usually 2 or 3, and use the instanity rules. That should work just fine for diseases, if you want you can use tracking tokens to determine the effects, say, disease that weakens the victim, for every token on the card, remove one die from all strength checkes, when the number of tokens is > strength score, the victim is paralyzed/dead. Something along those lines should work just fine.

Hey!

I am also looking at converting Thousand Thrones to allow my players to continue with the campaign.

I worked out the same table as you for skill checks, but found stats to be a bit more troublesome.

For characteristics I would prolly go with a direct conversion of 30-39 = 3. (STR 38 in the old gave you +3Damage too)

When it comes to WS BS. I am trying to see if it makes sense with some simple conversion of WS/BS and maybe a quick look at how many skills they have in order to create the Agression/Cunning/Expertice dice pool. Prolly WS/BS should govern the Agression. Some Average of INT/WP/FEL the Cunning pool and impression of the number of skills how many expertice. Its a bit tricky because i would really like to keep it ultra simple. Maybe have some guiding rule, but in general be able just to glance at the stats to work out their pool in the spur of the moment.

Story wise I think the new warhammer really allow for the GM to be creative in running many of the events in Thousand Thrones, and to pick sceenes to really dive into with trackers for interactions and so on.

Hey Yith,

I wish I could help you out as I am too converting a campaign to the new system but I'm going to do the Enemy Within campaign. I had a set of second edition rules but I never really got around to playing it so I sold them. But I don't think you even have to go as far as converting skill checks over to the new system. You could just simplify it by relating it to the new system. For example there is a part in the TEW where the players have to make a toughness check to avoid the effects of smoke. In the old rules it would be a d10 and if rolled less than their toughness they would pass. So I just made it an average task to avoid the effects for the new system. If two banes are rolled the characters stuffer one fatigue if a chaos symbol is rolled they suffer a stress and fatigue. Likewise if two boons are rolled then the character will not have to roll for the effects of smoke next round. I think the 3e rules make it very easy for GM's to figure out tests without having to convert exactly. But it's up to you how you want to do it.

I converted Rought Night at 3 Feathers (almost finished running), and it seems to have flowed well.

Guidlines as above used though another key part was "collapsing" multiple checks into one check with the range of 1/3 success and boons on a 3rd edition check absorbing what might have been 3 checks before. Since one roll in this system (a) can be a bit more time consuming to construct; (b) offers much more potential variance/range in outcome rather than having "check for a, check for b" etc. it was "check for A, on 3 successes get b" etc. This worked pretty well.

Rob

Anyone have any pdf links to the conversions?

Congzilla,

I'll be more than happy to give you a copy of the PDF conversion of The Enemy Within once I find out if I'm breaking any copyright laws from Games Workshop. I could probably just come up with a quick reference guide that shows the NPC stats and abilities and breakdowns of any tests that need to be done. Give me a little bit as I'm still new to the system and want to do a conversion justice. If you would like to add me as a friend I'll tell you when I'm done.

Sorry let me rephrase. Once I find out I'm not breaking any copyrights on TEW conversion.