56 minutes ago, CaribbeanNinja said:I've only ready the first post, so I'm not sure anyone has mentioned this.
The reason I play is fun . Armada has always been fun for me and my friends. The differentiation of "casual" and "competitive" is interesting to me, as I don't know a different set of actual rules for each. I've only played the actual 300 then 400 then CC rules. There is always a chance that fleets have bad matchups. It is part of the game IMO.
The minute you start trying to come up with two fleets to engage each other beforehand, I think that is a different game altogether.
Fun should be the reason anyone plays. That being said, there is something vaguely disappointing when you invest 40-60 points in anti squad upgrades, anti squad fighters, intel, escort, etc then a significant number of your matches don't have any fighters. Most fleets with any amount of anti squad tech could easily outbid just by not counting the cards they are unlikely to use.
Best example is IG-88. He is an excellent fighter, but if your opponent doesn't have any squads, you just spent all those points for an a-wing. Hence, very few fleets run him.
The only real two options are to either penalize no squad play, or to encourage squad play.