19 hours ago, Darth Meanie said:And because I'll never understand the notion of "putting time into flying" a game of toy space ships.
You're not earning a space flight certificate here once you've logged enough template hours.
5 hours ago, LordFajubi said:This mentality you speak of, imo, ruins games. Competition breeds in many an almost olympic desire to succeed. It is also what causes nerf threads, get good bs responses, balance rage, focus on a single type of event and power creep. It’s just a game till you put pieces of plastic and special card board on the line.
If all people thought like two of you there would be no chess masters because by your "logic" chess is just a "stupid game with wooden figures", there would be no racing, because it is just a "stupid chasing around an oval track", there would be no bridge competition because it is just a "stupid game with traditional cards".
I guess some people just don't understand that X-Wing is great competitve game. It rewards good flying, list building and intuition, it is unique mix of chess and poker where good flying and good reading of opponent can bring you success.
For some X-Wing players competition is the most fun aspect of this game - thus weekly game nights at LGS are often meetings where people train and brainstorm lists that will be used in coming Regionals or SOS tournaments. Because competitive play in 1.0 is not supported anymore, playing it is a waste of time for many players, because at the same time they could play 2.0 and prepare for coming tournaments.
Competition does not ruin X-Wing games, quite the contrary, it makes them exciting and great. I love competitve side of X-Wing and community that was built around it. If you don't like it you don't have to participate, no one restricts you from making pew-pew using plastic ships with the same-minded personalities.