Hi all! I've been trying out a few variations of a list involving Scum Ace + a mini-swarm powered by Drea Renthal. Drea looks like a pretty good option for Scum. One nice thing about her is that unlike Howlrunner we are not beholden to a tight formation, since Drea’s ability extends 180 degrees out to range 3 and has no range requirement to friendlies. We begin with Drea + an Ace:
(40) Drea Renthal + (4) Dorsal Turret = 44 points
(68) Fenn Rau + (3) Fearless = 71 points
Total so far: 115. That leaves 85 points of swarminess. Her ability only applies to non-limited ships so it makes sense to limit ourselves to generics. The question is how to best utilize the 2.0 Scum arsenal. Here are the options I’ve thought of:
3x (28) Jakku Gunrunner = 84 points = 199 points total. This option leverages the power of the Quadjumper in 2.0. At 199 points Fenn is likely to lose the bid against other I6 pilots.
2x (28) Jakku Gunrunner, (22) L3-37 + (2) Tac Officer = 80 points = 195 total. L3-37 provides cheap action efficiency, likely for Fenn, though my understanding of coordinate is that at I2 L3-37 is also able to coordinate a tractor action on the Quadjumpers. The downside here is that Drea’s ability does not work for the Escape Craft, bringing Drea’s efficiency down. At 195 it is possible to switch out Dorsal for Ion Turret to add another splash of control, bringing the list to 197. With lots of tractors and now ion the list is especially good at setting up strafing runs for Fenn. This is my favorite option but it pains me to reduce Drea’s efficiency.
3x (24) Binayre Pirate + (3) Homing Missiles = 81 points = 196 total. Pretty self-explanatory. Improve the jousting ability of the list. Some people are swearing by the new Z-95’s, but this is my least favorite option. Imperial lists simply get much better value out of munitions with Jendon lists, so I’d rather spend the points otherwise.
Other variations: 2x Cartel Marauder if you like K-fighters. It’s possible to drop Fearless off Fenn and fit 2x Zealous Recruits if you like Fangs, 2x Gand Findsman if you like G1-As, 2x Cartel Executioners if you like Kimos, or 3x Cartel Spacers if you like M3-As. Fenn can be switched out for a ~71-72 point Guri in all these options, that would be Guri + Outmanuever + FCS or Guri + Pred + AS depending on taste. 2x Black Sun Enforcers unfortunately won’t fit unless you want to go for a very lean Guri.
It’s also possible to abandon the Ace and go for a full Scum swarm archetype. Serissu could be thrown in to provide defensive rerolls, but this would necessitate pulling the swarm back into a tight formation.
Discuss! What variation do you think makes the best use out of the 2.0 Scum options?