The Cards Rant?? Sorry

By Bibbles, in Genesys

The lack of a canned game anywhere does seem a bit odd. Of course the line completely stalling out isnt a good sign either. No sourcebooks, no setting books, no canned games, no anything. Just cards and one setting book. That doesn't sound promising for the range.

And yes, I know that every time there's no Wars material in the pipe, the doomsayers proclaim that the end is near. But Wars didn't come out with Enter The Unknown and just stop.

On 9/6/2018 at 11:12 PM, lyinggod said:

I have found that modules are, at best, a crutch. The greater issue is that Genesys is that it is a universal rule system, not a predefined setting like Forgotten Realms, HoL, Shadowrun, or even Realms of Terrinoth (for genesys). In order to have an adventure, you first have to define the setting that strikes the fancy of you and your players. If you or your players dont like fantasy, then that one shot fantasy adventure you refer to wouldnt be of much regardless of power level. Genesys has suggestions on how to go about doing this but doesnt do it for you. An adventure doesnt need to have 300 pages of defined world to set it up nor does it even need to have 30+ pages of defined adventure path. It only needs some scribbled notes that indicate what the goal of the adventure is, a few adversaries, and maybe some important points about their environment. The only real question to ask for that first starting adventure is are you bringing the characters together for the first time or are they starting as an established group (like in the first Dragonlance novel). Then give the players a few crumbs and let them lead the adventure. If the reward (or penalty) is sufficient they will meander (or bee-line) in the right direction with just a little coxing. Be spontaneous. If you cant decide how to start things, then start in the middle of the action like how a James Bond movie begins.

IF you need help with coming up with plots and the like, there is plenty of web sites that deal with plot creation or generating plot points. DriveThruRPG is also a good source of cheap or free plot or adventure material.

If you are not the "wing it" type, consider listening to the excellent DICE POOL PODCASTS. They talk extensively about how a GM that is new to Genesys can make the most of everything from creating characters to designing worlds to just winging it.

I stumbled upon this years later and had to applaud you invoking HöL. Well done!