41 minutes ago, Bad Idea Comics said:Something everyone forgets about the Fang is that it's actually built to be a pseudo jouster, hence the baked-in ability of the ship. The ship's biggest problem is closing distance, but once it's in your face it will hit like a ton of bricks. Really, the best talent for Fenn is Swarm Tactics, to give whatever Fang buddy he has with him the chance to shoot first. Give that guy Swarm Tactics as well to daisy chain In6 fire until your target is dead. Again, the trick is getting in close - you want to be at range 1. So, you need a diversion of some kind, otherwise Jendon bombers will EAT YOU. Give them something else to shoot at.
No one that I've played is forgetting the Fang is a jouster. Just the opposite. They keep putting him in a bunch of arcs at close range, eventually green dice fail and he dies.
40 minutes ago, Boom Owl said:I keep seeing this comment. It confuses me.
Pred/R3/Proton Torp Wedge is 66 points, and I'd take that any day over Fenn.
38 minutes ago, Boom Owl said:Yea patience is really important. If you get things right and can engage properly with the rest of your squad he has a pretty solid pay off. Hes pretty scary in the end game to I think.
I've not seen him get anywhere close to the end game. Maybe it's just the stuff I'm running and certainly the folks who are running him (trying to figure out how to fly him in a 2.0 world). He doesn't handle swarms as well as people think he can and, as you said above, rigged cargo chute can ruin his day.
He's gotta be flown like Soontir or Inquisitor...picking his spots.
Edited by gennataos