Jonus and the Inquisitors

By eljms, in X-Wing Squad Lists

Considering trying the following:

(36) Captain Jonus
(9) Proton Torpedoes
(4) Squad Leader
Points 49

(40) Inquisitor
(3) Heightened Perception
(7) Proton Rockets
Points 50

(40) Inquisitor
(3) Heightened Perception
(7) Proton Rockets
Points 50

(40) Inquisitor
(3) Heightened Perception
(7) Proton Rockets
Points 50

Total points: 199

The idea will be to leverage Heightened Perception and the TIE Advanced Prototype's excellent mobility and linked focus action to line up a devastating opening salvo of highly modified (ideally re-rolls from Jonus) 5 dice attacks.

Is it workable?

Hrm. Seems like the kind of thing that you'd need to put on a table to feel out. I don't know how easy or hard it'll be to get Inquisitor range-2 bullseye attacks, and I don't know how easy it'll be to keep Jonus within range of the Inqs and at far enough distance from the target to fire his own range 2-3 missiles.

I also don't really love Jonus' loadout. Consider: Barrage Rockets plus Saturation Salvo. You'll only have 3-dice instead of 4, but with focus and rerolls, the statistical average will be pretty close, and you'll be able to spend charges easily to reroll your opponent's defense dice. It's also nice to have a focus-based rather than lock-based attack, since it's possible that the TAPs clear out Jonus' target. Barrage Rockets allow flexibility. Squad Leader doesn't quite fit here, to me. If Jonus uses it, he can't get a token he'd need to fire his own munitions, severely weakening his own attacks.

13 hours ago, theBitterFig said:

Consider: Barrage Rockets plus Saturation Salvo.

This actually sounds fantastic on Jonus, because he'll have re-rolls for attack anyway right?

Yep.

You really don't need prockets, they're really hard to get off

Nothing wrong with good ol, fully modded concussions

Or clusters, since Jonus mods both shots

Plus, more charges mean the Inquistor are useful for longer

If you want to leverage v1 mobility for prockets, you should just go elusive Barons with Jendon to set up full mods

Being tethered to Jonus runs runs counter to v1 mobility

Edited by ficklegreendice
1 hour ago, ficklegreendice said:

If you want to leverage v1 mobility for prockets, you should just go elusive Barons with Jendon to set up full mods

The thought was that I'd want to move last to maximize my chances of lining up the prockets. I think I'd prioritize getting to shoot them over the Jonus re-rolls. If I can shoot them within range 1 of Jonus then that's great, but I wouldn't make that the be-all end-all, the five dice, focused attack is tasty enough on its own. I'm thinking of some of the high initiative ships that I'm never going to get in arc otherwise but having three, relatively cheap ships, moving at init 7 and potentially hitting very hard is going to be threatening.

It also seems to me that heightened perception is going to give the most benefit to cheap ships with the force upgrade slot.

1 hour ago, ficklegreendice said:

You really don't need prockets, they're really hard to get off

Yeah - and that's what the whole list will hinge on, can I reliably get to shoot them? That said, *if* I can get in positions where I'm unloading them it's likely to be a game changer.

I'm actually wondering whether I should be exploiting @theBitterFig's suggestion of barrage rockets some more and flying additional bombers. Jonus alongside as many ships that shoot torps or missiles requiring focus seems good to me as you'll get fully modded shots.

3 hours ago, ficklegreendice said:

You really don't need prockets, they're really hard to get off

Nothing wrong with good ol, fully modded concussions

Or clusters, since Jonus mods both shots

Plus, more charges mean the Inquistor are useful for longer

If you want to leverage v1 mobility for prockets, you should just go elusive Barons with Jendon to set up full mods

Being tethered to Jonus runs runs counter to v1 mobility

I've thought about Inquisitors with Concussion or Cluster and Instinctive Aim. Force to shoot with flexibility, Focus and Jonus for rerolls. One thing which would be nice about Concussion is that you wouldn't need to engage at range 1-2, you can leverage having a range-3 defensive bonus, while your opponent won't.

With Prockets, they seem like the kind of thing that a lot of folks will want to try out. Get the on-table feel for them, in a personal sense. To pull off Prockets, and with Heightened Perception for Init 7, that seems pretty potent. But probably hard to pull off.

I like the idea, but ficklegreendice is right, 2.0 Prockets are a luxury that only high end IN pilots can really make work. Here's a version of your list that I really like:

Seventh Sister (48), Instinctive Aim (2), Concussion Missiles (6)

Inquisitor (40), Instinctive Aim (2), Concussion Missiles (6)

Inquisitor (40), Instinctive Aim (2), Concussion Missiles (6)

Captain Jonus (36), Barrage Rockets (6), Saturation Salvo (6)

200 points on the nose. You could lower Seventh Sister to an Inquisitor if you felt you needed something else, but I like her to help 'clean up' the mess after the initial joust. Basically, you fly together and focus each turn (not so hard to do as their dials are really similar, just missing the 1 forward). You then shoot 4, 3 die shots that ignore range and are fully modified. After that, you enter the scrum and let the feisty Inquisitors finish off what's left. This is very similar in theory to Jonus Bombers, but has shields (yay!), better agility, and a better way to knife fight after the joust (something bombers struggle with). Might be worth a try!

Thanks - I do appreciate the feedback. Instinctive Aim alongside Jonus is a promising option, the combination of re-rolls and focus.

14 hours ago, SirCormac said:

only high end IN pilots can really make work

Or Heightened Perception for an artificial boost in INIT? :)

On 9/7/2018 at 11:46 AM, ficklegreendice said:

Nothing wrong with good ol, fully modded concussions

Somebody smarter than me can do the math but my theory is that a single prockets attack is better than two concussion missile attacks. Against high agility ships even three hits may not cause any damage, or maybe you get one through. Also, flipping damage cards is likely to be less of a bonus during an alpha strike, which is what this is likely to be.

The key point, which I accept but will still test out a bit because I'm stubborn, is that you may not get to shoot the prockets.

Plus, there's something fun about 'shock and awe' even if it doesn't always come off (or only comes off against lower-tier players).

Edited by eljms
6 hours ago, eljms said:

Or Heightened Perception for an artificial boost in INIT? :)

Only works in Engagement phase. Anyone with a barrel roll and high IN will dodge your prockets everytime. It's not worth it.

13 hours ago, SirCormac said:

Engagement phase

Doh - I've been laboring under the mistaken understanding that Heightened Perception was Activation Phase ...

Oh well, sorry to waste people's time! I learned quite a bit though so thanks to those who replied :)