More imperial snipers

By chr335, in Star Wars: Armada Fleet Builds

Imperial snipers 5 (397/400)
==================
Cymoon 1 Refit (112 + 54)
+ Admiral Motti (24)
+ Wulff Yularen (7)
+ Intensify Firepower! (6)
+ Phylon Q7 Tractor Beams (6)
+ XI7 Turbolasers (6)
+ XX-9 Turbolasers (5)
Cymoon 1 Refit (112 + 26)
+ Strategic Adviser (4)
+ Entrapment Formation! (5)
+ Phylon Q7 Tractor Beams (6)
+ XI7 Turbolasers (6)
+ XX-9 Turbolasers (5)
Arquitens-class Light Cruiser (54 + 14)
+ Intel Officer (7)
+ Turbolaser Reroute Circuits (7)
Gozanti-class Cruisers (23 + 2)
+ Comms Net (2)
Advanced Gunnery
Contested Outpost
Solar Corona

So a squadronless variant of the imperial snipers. I have added tractor beams in an attempt to keep the enemy within firing arcs. Not 100% sold on the turbolaser choices but can't think of anything better

I played something along the line of your fleet very recently:

Test Double Cymoon
Author: Coranhann

Faction: Galactic Empire
Points: 393/400

Commander: Darth Vader

Assault Objective: Station Assault
Defense Objective: Fire Lanes
Navigation Objective: Solar Corona

Gozanti-class Assault Carriers (28 points)
- Comms Net ( 2 points)
= 30 total ship cost

Gozanti-class Assault Carriers (28 points)
- Comms Net ( 2 points)
= 30 total ship cost

[ flagship ] Imperial Star Destroyer Cymoon 1 Refit (112 points)
- Darth Vader ( 36 points)
- Devastator ( 10 points)
- Minister Tua ( 2 points)
- Gunnery Team ( 7 points)
- Early Warning System ( 7 points)
- X17 Turbolasers ( 6 points)
- Spinal Armament ( 9 points)
= 189 total ship cost

Imperial Star Destroyer Cymoon 1 Refit (112 points)
- Strategic Adviser ( 4 points)
- Gunnery Team ( 7 points)
- Spinal Armament ( 9 points)
- X17 Turbolasers ( 6 points)
- Intensify Firepower! ( 6 points)
= 144 total ship cost

One of the big difference is : I don't have an Arquitens (and I raise my cap to you for adding it... point wise it's a huge job !)

My feedback was:

- Devastator was fun, but kind of overkill (added me 3 dice on turn 3 ... destroyed a MC75), so ignore it.

- Tua + EWS was ... underwhelming. Saved me from a bit of squadrons fire though. Which was the goal, going squadronless. Which is why I'm bringing it up to you.

- Gozanti Assault Carrier can be fun fire support. They through 2 dice from the front, with guaranteed damage from IF! If you have Wulf on your Cymoon, then maybe upgrade your Gozanti and have it participate in the fight. Show these rebels an imperial flotilla can pull its weight.

- I would say "Y U no gunnery team" but I know why. Still, you'd have the points, if you replaced the Phylon Q7. Just saying...

Edited by Coranhann

Gun teams> tractor beams

Also I would drop xx-9 they won't do you to much good for their points, spinal is probably best but expensive. The Goz assault idea isn't bad

22 minutes ago, clontroper5 said:

Gun teams> tractor beams

Also I would drop xx-9 they won't do you to much good for their points, spinal is probably best but expensive. The Goz assault idea isn't bad

XX-9 negates contain.

13 minutes ago, TallGiraffe said:

XX-9 negates contain.

Dead ships also negate contain ;p

Edited by clontroper5