Making T-47 Flyable

By player2801864, in Star Wars: Legion

10 hours ago, Stasy said:

So much truth. I love seeing the praises of Z6 troops, but when I roll, I suspect just the extra black die of a standard trooper may actually create more damage.

I've actually yet to remove my T-47 from the box. I can't ever come up with an idea for it, and every source for advice has yet to inspire me to pull it out either.

Paint it first. Then put it in your next list whether you are inspired or not. Use it three times in a row without forming an opinion. Dare to lose.

Also this is where I think rough terrain comes in. Not enough people use it. If the table a bunch of terrain that heavily impeded troop movement, but not shooting, snowspeeders and scout walkers would be way better. That whole "25%" suggestion also comes with the suggestion that it be a "variety" of terrain iirc. I think most people just use fences and small buildings, by any other name.

Edited by TauntaunScout

I think its pretty good. Last game i flew it round the side of the board out of los due to the sandstorm condition which I cant remember the name of. Then I took a shot at the atst dealing about 5 dmg I think then i took 6 hits from the at-st but lived. Next round I played ambush, won the roll off and used wedge to fly over the at-st pivot and fire the main gun into the at-st rear and used the ground buzzer to take out some stormies. I took it to 1 hp under its wound threshold with 2 attacks before finishing it off with luke. The airspeeder lived through the game with only 1 hp remaining since from then the hh-qw squad that was there missed their shots amd got murdered by luke

I really like T-47s, but at the moment it is probably really not in a good spot. For casual play it is ok, but only if you are able to fly it on a competitive level.

I have not tested it in combination with Han yet, but I am pretty sure his command cards will not be enough fix the issue. The main problem is that they also benefit a lot of other Rebel units who are much better at what they do. It will remain the worst asset in the Rebels arsenal and every alternative composition of units worth 200 points will be a better choice. Half the output plus half the defence plus little effect on the mission plus huge point chunk is a bad combination.
The disadvantages of the T-47 are:

- huge investment of 25% of your army

- little impact on the objective game

- maybe the worst damage to hit output per point in the game

- one of the worst wound to point ratios in the game.

The unique advantages of the T-47 are:

- best mobility in the game

- at least one alpha strike against a target of your choice (or two shots if you combine “sorry about the mess” with HQ-uplink)

Instead of putting nimble on the unit, give it more wounds or just decrease the points I would prefer to focus on its strength and not on its weaknesses. From a competitive view, even with a point reduction it would still be a huge chunk of your army and a liability if you consider the alternatives. An expensive specialist should be really good at the one thing it does to justify the huge point costs.

The defence of the unit is much worse than other units. The opinions concerning the effect of Armor differ, but I think it is fair to say even with Armor the unit is still 40% to 80% more fragile than almost every other unit. Even Commanders with a lot of upgrades tend to be tougher per point. Apart from that, every competitive Army that cannot ignore a T-47 will usually be able to focus it down really fast once the T-47 commits itself.

Unit

Points
(with some
common upgrades)

Hits to destroy

Destroyed points per hit

T-47

190

10,5

18

Stormtrooper

79

12

7

Rebel Trooper

72

9

8

74-Z

90

9

10

ATST

220

16,5

13

I would much prefer to buff the damage output to a point where it is still inferior to other alternatives in its point range, but can actually fulfil its role as a precision striker that has a good chance to take out a commander or at least one isolated infantry unit on a remote objective within two or three turns. Right now, the average damage of the main gun is more or less on the level of a single Stormtrooper or Rebel Trooper Squad with extra Trooper and heavy weapon. If you consider the points, the damage output is about 30% to 50% of such units.

aim

no modifier

aim/
cover 1

Cover 1

Cover 2/ aim

Cover 2

Red die

2,4

1,9

1,9

1,4

1,4

0,9

White die/surge

3,2

2,5

2,5

1,8

1,9

1,2

For me, the ideal solution would be to give it access to Pierce 1 over some kind of upgrade. A free Aim action or Precise would probably not enough. Pierce 1 would make the damage output more reliable and increase it by one caused wound per shot against all targets that are not immune. It would still be less damage and resilience than almost every other 200 point contingent of other units, but it would be enough to take out a squad or a commander with 2 or 3 shots. At the same time, the opponent would still have options to protect the target with dodge, cover or guardian if he needs to.

I’ve had good success running 2 of these. It is expensive to run 2 but the damage output is awesome. You have to fly them well though because all these points in the air leave fewer points for Tripp’s to accomplish objectives. Also, it’s just plain fun running 2 in formation, devastating firepower.

7 hours ago, M.Mustermann said:

I really like T-47s, but at the moment it is probably really not in a good spot. For casual play it is ok, but only if you are able to fly it on a competitive level.

I have not tested it in combination with Han yet, but I am pretty sure his command cards will not be enough fix the issue. The main problem is that they also benefit a lot of other Rebel units who are much better at what they do. It will remain the worst asset in the Rebels arsenal and every alternative composition of units worth 200 points will be a better choice. Half the output plus half the defence plus little effect on the mission plus huge point chunk is a bad combination.
The disadvantages of the T-47 are:

- huge investment of 25% of your army

- little impact on the objective game

- maybe the worst damage to hit output per point in the game

- one of the worst wound to point ratios in the game.

The unique advantages of the T-47 are:

- best mobility in the game

- at least one alpha strike against a target of your choice (or two shots if you combine “sorry about the mess” with HQ-uplink)

Instead of putting nimble on the unit, give it more wounds or just decrease the points I would prefer to focus on its strength and not on its weaknesses. From a competitive view, even with a point reduction it would still be a huge chunk of your army and a liability if you consider the alternatives. An expensive specialist should be really good at the one thing it does to justify the huge point costs.

The defence of the unit is much worse than other units. The opinions concerning the effect of Armor differ, but I think it is fair to say even with Armor the unit is still 40% to 80% more fragile than almost every other unit. Even Commanders with a lot of upgrades tend to be tougher per point. Apart from that, every competitive Army that cannot ignore a T-47 will usually be able to focus it down really fast once the T-47 commits itself.

Unit

Points
(with some
common upgrades)

Hits to destroy

Destroyed points per hit

T-47

190

10,5

18

Stormtrooper

79

12

7

Rebel Trooper

72

9

8

74-Z

90

9

10

ATST

220

16,5

13

I would much prefer to buff the damage output to a point where it is still inferior to other alternatives in its point range, but can actually fulfil its role as a precision striker that has a good chance to take out a commander or at least one isolated infantry unit on a remote objective within two or three turns. Right now, the average damage of the main gun is more or less on the level of a single Stormtrooper or Rebel Trooper Squad with extra Trooper and heavy weapon. If you consider the points, the damage output is about 30% to 50% of such units.

aim

no modifier

aim/
cover 1

Cover 1

Cover 2/ aim

Cover 2

Red die

2,4

1,9

1,9

1,4

1,4

0,9

White die/surge

3,2

2,5

2,5

1,8

1,9

1,2

For me, the ideal solution would be to give it access to Pierce 1 over some kind of upgrade. A free Aim action or Precise would probably not enough. Pierce 1 would make the damage output more reliable and increase it by one caused wound per shot against all targets that are not immune. It would still be less damage and resilience than almost every other 200 point contingent of other units, but it would be enough to take out a squad or a commander with 2 or 3 shots. At the same time, the opponent would still have options to protect the target with dodge, cover or guardian if he needs to.

Good analysis, but I think you put your thumb on the scale a bit by assuming an upgraded T-47. A snowspeeder has a better chance of winning back its points if it cost fewer points to begin with, so many folk run them naked.

"That armour is too tough for blasters!" tells me that instead of Impact 3, it should be Pierce 3 on the main gun.
Now who's lacklustre?!?!

:)

11 hours ago, colki said:

"That armour is too tough for blasters!" tells me that instead of Impact 3, it should be Pierce 3 on the main gun.
Now who's lacklustre?!?!

:)

Haha, T-47 would be an infantry slaying machine with Pierce 3