Custom Ship Thread

By Piratical Moustache, in Star Wars: Armada

Post any Rebel or Imperial ship (2 variants like FFG) with a description of why you want it, and your reasoning on the stats. I thought it would be fun to see other people's ideas and who knows, FFG might like a few of them.

There isn't a dedicated anti-squadron ship in the game and I think the Imperials could really use one in particular. The Lancer will defend your other ships from squadrons, but can't really do anything else, so bringing a Lancer in a list is a bit of a gamble. I also wanted a flak oriented Raider to retain the Flechette Torpedoes advantage, so no Ordinance slot or black dice for the Lancer.

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What if your opponent doesn't bring squadrons and you're stuck with what you bring?

1 minute ago, BlueSquadronPilot said:

What if your opponent doesn't bring squadrons and you're stuck with what you bring?

Well you never know what your opponent has, so it is a gamble, but I would love to have this guy guarding ISDs and VSDs, covering Arquitens in a Vader build, etc.

Imperial squadrons seem to be largely built for offense not defense, so the Lancer fills the defensive position.

Care to elaborate on where the squadrons hurt you?

This is just sad.

A ship with no guns and 3 as dice?

If a TIE Fighter gets 1 blue die aginst ships, the Lancer should at least have that.

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Now what I would like to see is:

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Something a little more utilitarian for an Imperial small.

56 minutes ago, Green Knight said:

This is just sad.

A ship with no guns

So you have a problem with GR75s then?

1 hour ago, Do I need a Username said:

Care to elaborate on where the squadrons hurt you?

In the rear arc one too many times...

4 minutes ago, Piratical Moustache said:

So you have a problem with GR75s then?

you're missing a critical part of his post. The three as dice are the problem.

11 minutes ago, Do I need a Username said:

you're missing a critical part of his post. The three as dice are the problem.

I honestly don't see a problem with 3 antisquad dice, especially on a speed 2 ship with minimal antiship dice.

1 hour ago, cynanbloodbane said:

If a TIE Fighter gets 1 blue die aginst ships, the Lancer should at least have that.

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Fair point about the anti-ship dice, but the double evades won't help protect the Lancer against squadrons.

1 minute ago, Piratical Moustache said:

Fair point about the anti-ship dice, but the double evades won't help protect the Lancer against squadrons.

It's not meant to, just from other ships.

But why would it get double evades? Thar ship is nowhere as mobile as a CR90 or an MC30. Speed 2 and double evade looks really silly and doesn't make sense.

Just because you want a dedicated AA ship, don't bend the rules of reason...

14 hours ago, cynanbloodbane said:

I honestly don't see a problem with 3 antisquad dice, especially on a speed 2 ship with minimal antiship dice.

I think you are drastically underestimating how dramatically attacks vs low health targets scale when you add more dice.

Two dice are more than twice as good as one die.

(Reasons why include: reducing opportunity cost of shooting flak, being able to shoot through obstructions, the chance of oneshotting a target, etc.)

5 hours ago, TheCallum said:

I think you are drastically underestimating how dramatically attacks vs low health targets scale when you add more dice.

Two dice are more than twice as good as one die.

(Reasons why include: reducing opportunity cost of shooting flak, being able to shoot through obstructions, the chance of oneshotting a target, etc.)

Yep. Area denial. It is slow enough that even B-wings can (maybe) avoid it but if you don't you pay for it. That's why I don't have a problem with it. Your only good options are to kill it with a ship or alpha strike with squadrons. It has glaring weaknesses, but if you leave squadrons in range to be shot, you deserve to have them melted.

Figured I'd contribute with a huge ship.

The Bellator is an SSD that loses squad, hull, and shields for more maneuverability and a more dangerous frontal region. Since it does lose about 6 hull and some defense tokens, I dropped to 190 points. This means you can take two of these and Ozzel, which is not a particularly effective tactic I don't believe, but sounds fun to me.

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21 hours ago, cynanbloodbane said:

If a TIE Fighter gets 1 blue die aginst ships, the Lancer should at least have that.

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I like these lancers, but they really should have at least one redirect or they'll be eaten alive by squads before it can impact the battle meaningfully. 55 points is a meaningful investment for a ship that is only reasonably effective against squads, and you'd want to tease as much effectiveness against squads as you could from them. Maybe a title could add a redirect if you don't want to buff them outright.

Edited by DasSauerkraut
grammar and elaboration on lancers
9 hours ago, Norell said:

But why would it get double evades? Thar ship is nowhere as mobile as a CR90 or an MC30. Speed 2 and double evade looks really silly and doesn't make sense.

Just because you want a dedicated AA ship, don't bend the rules of reason...

It's described as a sluggish ship in lore I know, but FFG gave the Mk2 the ability to do barrel rolls... so why not the Lancer? ?

39 minutes ago, DasSauerkraut said:

Figured I'd contribute with a huge ship.

The Bellator is an SSD that loses squad, hull, and shields for more maneuverability and a more dangerous frontal region. Since it does lose about 6 hull and some defense tokens, I dropped to 190 points. This means you can take two of these and Ozzel, which is not a particularly effective tactic I don't believe, but sounds fun to me.

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The foward arcs are far more dangerous than FFG's SSD.

Not saying that I disapprove of the stats (plus I love the Bellator), but I wish the official dreadnought had guns and upgrades like these. The Command Prototype is over half of your points stock after all.

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13 hours ago, TallGiraffe said:

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What's the size of this boat? It seems like a pretty reasonable medium ship.

4 minutes ago, DasSauerkraut said:

What's the size of this boat? It seems like a pretty reasonable medium ship.

Small actually. I use a Raider base for testing.

Edited by TallGiraffe
11 minutes ago, DasSauerkraut said:

What's the size of this boat? It seems like a pretty reasonable medium ship.

The Mel's version is the same size as the GSD, assuming the GSD came to a point rather than having a bite out of the pizza slice. It could be a very small medium on length, but it is a very thin pizza slice.

I'm going to bend the rules I made a bit and post a squadron, it's already in X-Wing so why not Armada?

Scrolling through the Wookieepedia page it said a squadron of Star Wings often had to escort another squadron of Star Wings to the target because at the time no other Imperial starfighters had hyperdrives, hence the Escort rule.

I don't think that steps on the TIE Advanced's toes does it? The Advanced is twice as fast, not heavy, and is 4 points cheaper. I envisioned the Star Wing would protect it's own Jumpmasters and Interceptors somewhat ironically from any alpha strikes.

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When I first designed them I used the faster then cr90 legends speed but I think drop them to speed 3

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