Greetings Programs!
I hope you are all well today.
After having a summer off for various reasons I have finally managed to arrange an Armada game with my one buddy who plays it.
We're going to try and get 3 or 4 games in over this weekend and I usually try to bring two lists with me to play. I've pretty much got the lists sorted but am having a bit of a boggle selecting objectives. So, wonderful forumites, I was wondering if you would provide me with the benefit of your advice.
List 1: The Princess Gambit
The Princess Gambit
Author: UberMunchkin
Faction: Rebel Alliance
Points: 400/400
Commander: Leia Organa
Assault Objective: Most Wanted
Defense Objective:
Navigation Objective:
[ flagship ] CR90 Corvette A (44 points)
- Leia Organa ( 38 points)
- Turbolaser Reroute Circuits ( 7 points)
= 89 total ship cost
CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship cost
Nebulon-B Support Refit (51 points)
- Salvation ( 7 points)
- Intel Officer ( 7 points)
- Spinal Armament ( 9 points)
= 74 total ship cost
Hammerhead Torpedo Corvette (36 points)
- Task Force Antilles ( 3 points)
- External Racks ( 3 points)
= 42 total ship cost
Hammerhead Torpedo Corvette (36 points)
- Task Force Antilles ( 3 points)
- External Racks ( 3 points)
= 42 total ship cost
Hammerhead Torpedo Corvette (36 points)
- Task Force Antilles ( 3 points)
- External Racks ( 3 points)
= 42 total ship cost
1 YT-2400 ( 16 points)
1 Rogue Squadron ( 14 points)
2 Lancer-class Pursuit Crafts ( 30 points)
= 60 total squadron cost
This is a fast moving list that is designed to try and Maximize the benefit I get from Leia's ability. The idea is for the Hammerheads to create an escort screen to protect Salvation and for the CR-90s to act as a combination of harassers and maybe objective ships. Most wanted seems like a no brainer here, I can put it on a Hammerhead and pick one of my opponents bigger ships and try to nuke it down before all my Hammerheads get killed, I could even put it on a CR-90 (not the flagship) and try to kite the opposing force around the map. The Squadrons here are a light screen designed to be self activating (all rogues) and able to pack enough of a hit that they can't be ignored.
The big thing I'm leaning on here is Leia's ability + Nav Dial means you can jump speed by +/- 2 each time you use it, so the CR90s can leap all over the place moving between speed 2 & 4 easily, the Hammerheads and Salvation can be concentrating fire for an extra dice and a re-roll. Hopefully the Salvation will be able to do a pretty serious sniper hit or two with those five reds and an Intel officer.
I'm not sure about the others though, maybe Intel Sweep, but maybe not.
Moving on....
And Other Fishy Tales
Author: UberMunchkin
Faction: Rebel Alliance
Points: 394/400
Commander: Admiral Ackbar
Assault Objective: Advanced Gunnery
Defense Objective:
Navigation Objective:
[ flagship ] MC75 Armored Cruiser (104 points)
- Admiral Ackbar ( 38 points)
- Intel Officer ( 7 points)
- Caitken and Shollan ( 6 points)
- Point-Defense Reroute ( 5 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Ordnance Pods ( 3 points)
= 176 total ship cost
GR-75 Medium Transports (18 points)
= 18 total ship cost
GR-75 Medium Transports (18 points)
= 18 total ship cost
CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship cost
CR90 Corvette A (44 points)
- Jainas Light ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
= 53 total ship cost
2 X-Wing Squadrons ( 26 points)
1 Jan Ors ( 19 points)
1 Rogue Squadron ( 14 points)
1 Biggs Darklighter ( 19 points)
= 78 total squadron cost
This is a kind of spin on the Home One Fish Farm lists, I'm using the MC75, a ship which I have really fallen in love with, a pretty basic X-Wing fighter screen supported by Biggs and Jan Ors with a guest appearance from Rogue Squadron. This list wants to stay at medium to long range and bombard the enemy, the MC75 using it's Reds and combination of XI7 & Intel Officer should be able to deal some serious hits, the transports are there to push squadrons and the Corvettes to flank. Of course with Ackbar leading the proceedings we should be able to throw some pretty reasonable damage. Again, Advanced Gunnery seems like a great pick here, I was thinking I could put it on Jainas Light as opposed to the MC75 and try to hit hard from the flank with double shots, but other than that I'm not sure what objectives fit here.
My opponent flys Imperial and favours the ISD, usually with some Gozanti support and a butt load of TIE Defenders (Hence the ord pods and Point Defence on the MC75) or teamed with something like a super tanky Interdictor.
Thank you in advance for any input.
Edited by UberMunchkinMissed the last line.