As a clear rpg junkie I’ll no doubt be purchasing at least the core rulebook for this game. My problem is going to be “selling it” to my group.
To me it feels too restricting. It seems as though the options for characters are limited based on the initial concept. Reading most campaign descriptions posted by GMs they opt for storylines where the characters are all essentially samurai cops (letting them be characters from different clans) or just forcing them to be all from one clan.
From the outside looking in, there’s not much freedom in either of those. Now I know that a good GM can figure out ways around the big two “easy way outs” I just mentioned, but it would be pretty easy for my players to figure out the limitations being presented here from a story point of view. It really comes off as restricting. My players will hate that.
But they would love clever ideas and amazing individual/team accomplishments. The easiest way to sell them on anything is to give accounts of what other people have experienced in rpgs.
So yeah, what have any of you really experienced while playing previous editions of this game (or even the beta of this edition)? Give me some examples of excellent events that any of you as players have experienced that I can share with my players as shining examples of the things they can do in this game.
(Note: I don’t need any long form fiction that includes verbose descriptions of how the winter winds blew through your character’s hair while they looked on at the blossoms caught on the breeze. Give me some action and intrigue).