Quick question from friends.

By Curator, in Warhammer: Invasion The Card Game

Bounty is right on the money - it's crazy how fast the "meta" (to use a term I find somewhat artificial and pedantic but appropriate nonetheless) changes when new cards enter the scene so quickly. In some way I love it, in others, I don't. I wouldn't mind a 3-4 month break once we accrue a decent amount of cards for the card-pool. :D

I agree ,i would like at the end of the corruption cycle that double BP could go on store each 2 mouth.

What about Banners? Anyone use them?

My magic players love it by the way. To them, each race is actually two colors in magic, so combining two races is like having a colorless deck. Very expensive and hard to manage in magic , because of the lands limiting the choices. They loved when magic introduced dual color cards to help with this and some even said they wished that FFG did a WAY better job at marketing this game, because they liked it more than Magic and were sold after I demoed it, but would never have even purchased it had I not shown up.

Games Workshop in general is one of the worst gaming companies in the game industry (not profit-wise). I don't know why, but they are HATED not just by a majority of retailers, but also players. FFG has to do something about this. I don't know what they can do. Hopefully their marketing can.

I asked Wytefang to talk to the creator and people at event center for me about this. I think they need to turn the support site into a blog for there articles like Talisman Island and Monster Island for Talsiman and Monpoc respectively. Upperdeck's WoW TCG site was well done too. I would hate to see this game fade or stay casual because GW left such a sour taste in the mouths of many gamers.

An article has to be done everyday, whether it is for a card of the day, a combo, a deck style, or strategies. If FFG wants their card games to do better than they are, they would change it so that each card game has its own site, separate from FFG's main. The reason I gave WoWTCG a chance was because prior to release they were posting general game play overviews then preview a card everyday and finally after release to the day it was shut down because blizzard didn't renew license, they continued to support the game with an article for one of the above mentioned types everyday.

FFG really needs to do this, and have the link to the WarhammerLCG.com on every WI product's cover. They could get away withthe current marketing of just having a forum and support site IF games workshop was supporting it on their site, but since they don't even mention the product existing, it is up to FFG to make a name for the product, out side of the people already buying their products.

Also, do you guys think Lizardmen will come to the aid of order in the next cycle to eradicate the skaven? Reason I ask is because I am looking at my neutral order deck and it is puny next to destructions. I think Lizardmen give off that unique feel also, skaven are ratmen after all. I have other reasons for hoping this happens, but one thing is for sure, Order needs aid to fight this battle and win.

I mean let's look at the past lore. Empire is strong or was until chaos cults tried working from the inside. They have issues with sewer menace (skaven). Dwarves and elf numbers grow fewer every year. CHoas portal/gate hasnt been closed nor has an effort to push them back worked. Orcs swarm the mountains, dark elfs are in control of Ulthuan! And all order gets are...witchhunters.

BRING ON SOTEK and the SLANN!

Yes, the Alliances are great :) my only gripe about them is the qty included in the core set gui%C3%B1o.gif but given the amt of cards included, i see why only one of each is in there.

The only card game i ever really played before was M:TG so i'm forced to compare to that - so when i first started WH:I, what sold me was...just about everything lol. To me, it had the good parts of M:TG, and FFG had innovative parts for the rest (which may or may not be the case - like i said my LCG & CCG knowledge is limited, but didn't matter to me if they were taken from other games or not - just that they're in this one :D ). In my view there are way more decisions to be made in this game, which i like.

and the more who play, the merrier, right? website sounds good. one thing though i will say is that i personally would not like it to get to the point where you can pick up a core set in walmart, taking business away from the LGSs. But that's my opinion.

A good post by Curator - I'd really like to see FFG focus a bit more on this great game, marketing-wise but having worked there (2008) as a Marketing Coordinator (for the now defunct Mutant Chronicles CMG), I understand how tricky it is for them to cover everything consistently. We're actually pretty lucky, I think, that we're getting as many previews as we have been getting.

I will share Curator's concerns with James when I see him again (hopefully this Friday at the FFG Event Center) but I'm pretty sure that he reads a goodly amount of these forums himself (albeit in Lurk mode!)...so I'm sure he was aware of this game's marketing needs, to some extent (although marketing isn't really his specialty by any means).

As a sidenote, I love Games Workshop games but I dislike their pricing and gouging. :(

f7eleven said:

I never meant to imply I was better than anyone else, or that competitive players are better than casual players. But they ARE different.

I'm just frustrated trying to find innovative or competitive deck lists/discussions in this community. There's some, but it's being overshadowed by the more casual stuff. What the forum needs is sub-sections of Deck Building for "Competitive" and "Casual." Then I won't have to open threads with 60 card decklists that aren't running Contested Village, and only have 1x their best card because the person only owns 1x of that Battle Pack.

That's an extreme example, but even the 53 card decks built from 2x each core/BP can't really be taken as "competitive."

Straight up... you have no idea what you are talking about. You are basing your ideas of competitive decks based on another game. I can think of three games off the top of my head that if you build them like a magic deck will get you your hat handed to you before you even know you are already losing.

Save some money, head to Minneapolis, play James Hata or Nate French at the event Center. When the beat you play again. And when they beat you a second time, play them a third, and keep playing them until you realize you aren't going to win more than 1 out of 4 times. Then ask to see their decks and see what they include in it, in what numbers, and what they left out... then come back here and tell us that you must have both Contested Village x3 in every deck and x3 "the best card" to be considered competitive... I mean what is the best card? That depends on the decks method of winning and the mea you are playing it in, not purely based on stats and affiliation.

Deck optimization is not solely based on numbers, deck optimization is also about understanding the game, the meta game, and knowing what options you need to have available to you. 50 card decks of every card x3 is not going to always be the best deck or afford you the best chance of winning. This game is much more rich strategically and far more tactically driven than most players from other CCG's are used to. I understand you won't believe me yet. Talk to me in a year though, I'm confident that you'll see it from my point of view.

We have plenty of competitive players, but deck building is only a portion of what defines a competitive player in this game, and at this point if they don't build a deck the way you would I doubt you would consider them competitive players regardless of their pedigree in other games.

As to the thread, Bountyhunter is pretty dead on. I loved Magic and the diversity of the colors from the early days, and I think the mix of abilities/styles here is even more rich than in the Alpha to Legends time period... of course the colors have had some adjustments, and the sheer number of cards they have gives M:tG a level of complexity of card interaction and variety of effects per color that W:I can't reproduce, yet.

I concur that comparing the game to M:tG to the people you want to intice is probably not the way to go, but it also seems like you were more trying to get a handle on what playstyles would correspond to what races, and when you speak French as your native language explaining a thing in French gets the point across quicker, so I understand the request.

Best of luck.