Committing a controlled asset to a skill test.

By Antimarkovnikov, in Arkham Horror: The Card Game

If I were in a dire situation could I commit an asset that I control to a skill text?

For instance, I'm attempting a Might test and I have a Machete and a Knife out. Could I commit the might icon Knife to the skill test so long as I discard it after the test completes?

No

2 hours ago, Jobu said:

No

Succinct.

The longer answer is found on page 26 of the Rules Reference under Skill Test Timing, step 2:

Quote

ST.2 Commit cards from hand to skill test.

The investigator performing the skill test may commit any number of cards with an appropriate skill icon from his or her hand to this test.

Each other investigator at the same location as the investigator performing the skill test may commit one card with an appropriate skill icon to this test.

An appropriate skill icon is either one that matches the skill being tested, or a wild icon. The investigator performing this test gets +1 to his or her skill value during this test for each appropriate skill icon that is committed to this test.

Cards that lack an appropriate skill icon may not be committed to a skill test. Do not pay a card’s resource cost when committing it.

In the Learn to Play, page 8 under Skills and Skill Tests:

Quote

First, the investigator may commit eligible cards from his or her hand to the test.

...

Each other investigator at the same location as that investigator may commit 1 card from his or her hand to help.

I don't see a specific rule that reads "cannot be committed from play," however, when it is referenced from where they are committed, it is always from hand. (That sentence should be taken out back and shot.)

Obtusely, the RR I sited does not reference from where other investigators' cards are to be played from. That's why I added the second line I quoted from the LtP.

21 hours ago, Duciris said:

Succinct.

The longer answer is found on page 26 of the Rules Reference under Skill Test Timing, step 2:

Thank you all for both the succinct and the long answer. There are so many fiddly little bits in the rules that I often am unsure as to how exactly to go about things.

7 minutes ago, Antimarkovnikov said:

Thank you all for both the succinct and the long answer. There are so many fiddly little bits in the rules that I often am unsure as to how exactly to go about things.

I hear you. Once early on we were telling someone that we were having trouble keeping all the rules straight. He asked, so did you play right this time? We answered, well we always think we do.

8 minutes ago, Jobu said:

I hear you. Once early on we were telling someone that we were having trouble keeping all the rules straight. He asked, so did you play right this time? We answered, well we always think we do.

I find it amusing that I've become both more and less confident about how I'm playing this game. I think I know what I'm doing.... And then I find yet another rule that I didn't know I was supposed to be following.

It kills me the number of times I got destroyed or had an easy time on a given scenario, only to discover that I missed/miss-read some innocuous line of text.

You think this is bad, try the board game with multiple expansions. Every person at the table learns something obscure but vital rule every time they play, no exceptions. Usually when they're dying.

Got completely crushed at the first try on FA. Only to discover I misunderstod a vital rule, to our advantage. Talk about a feeling of dread before the next try.

3 hours ago, USAK said:

Got completely crushed at the first try on FA. Only to discover I misunderstod a vital rule, to our advantage. Talk about a feeling of dread before the next try.

Yeah. Most of the time I discover rules it makes the game harder. Initially we counted all the skill icons on assets you controlled for skill tests. We STILL had a hard time with Night of the Zealot. We didn't figure it out until after we'd already played the first scenario of Dunwhich.

On 9/7/2018 at 4:36 PM, USAK said:

Got completely crushed at the first try on FA. Only to discover I misunderstod a vital rule, to our advantage. Talk about a feeling of dread before the next try.

FA is harder than the previous campaigns, right from the start.