The 5 worst errors of Mansion Madness Second Edition:
5) The size of the map: not everyone plays on stratospheric tables and not understanding how the map evolves is a great nuisance ...
Possible Fix: enter an X * Y value on the screen
4) Multipaths: there is not much choice in the scenarios, mostly it seems that they resolve themselves with simple interactions.
Possible Fix : e ach scenario should have 4-5 ways to be resolved, the investigators would then have the choice of how to approach and solve the scenario.
3) Investigators: the investigators are all very similar, and their peculiarities are not exploited by the game.
Possible Fix: i nsert more tests with difficulty from 3 upwards (you can also repeat)
2) Monsters: the monsters are weak, the fighting system is totally wrong (a shovel can do the same damage to a zombie as a super-stellar being)
Possible Fix: each monster must have a malus or a bonus for each type of weapon with which it is fough t.
1)
Expansion's Tiles in DLC:
if you create scenarios based on the basic game tiles, the tiles of the expansions will not be exploited (the dinosaurs in the Streets of Arkham's tiles for example), if not for the shape.
Possible Fix:
build the scenarios on the tiles of the expansions and then create alternative maps and alternative searches for the basic game.