Arquitens Rant

By LordCola, in Star Wars: Armada

25 minutes ago, Norsehound said:

...but ones not accessible to ARQs (leading shots) that retain the amount of dice they are throwing and can score hits (DTTs). Tarkin can give every ship a single token, but only re-roll one die.

I run IO with Slaved Turrets often in tournament lists and it helps me win games. I'm not worried about the cost in light of the disgusting amount of damage I can force on a target ship.

If you are running Tarkin with Arqs you should be running commands with ET and QBT while using nav tokens to speed cheat and ET.

We were talking about Palpatine. Which between the savings from Vader to him and dropping IO across all Arqs you could probably afford an additional Arq, or at the very least upgrade one Gozer to another Arq. They run very differently and are obviously not as brutal and self sufficient as Vader Arqs, but if you can get another combat ship in there with the savings it may be worth considering

7 hours ago, MandalorianMoose said:

If you are running Tarkin with Arqs you should be running commands with ET and QBT while using nav tokens to speed cheat and ET.

We were talking about Palpatine. Which between the savings from Vader to him and dropping IO across all Arqs you could probably afford an additional Arq, or at the very least upgrade one Gozer to another Arq. They run very differently and are obviously not as brutal and self sufficient as Vader Arqs, but if you can get another combat ship in there with the savings it may be worth considering

Running ET in place of slaved turrets boosts the cost by 12 points though.

5 hours ago, TallGiraffe said:

Running ET in place of slaved turrets boosts the cost by 12 points though.

It’s a completely different fleet- usually anchored by a Soveriegn ISD with two command Arqs- not a swarm of Arqs

1 hour ago, MandalorianMoose said:

It’s a completely different fleet- usually anchored by a Soveriegn ISD with two command Arqs- not a swarm of Arqs

Well, there's your massive firepower the ARQs are trying to achieve. Bringing in an ISD makes it an ISD list with other ships, not an ARQ list.

7 hours ago, Norsehound said:

Well, there's your massive firepower the ARQs are trying to achieve. Bringing in an ISD makes it an ISD list with other ships, not an ARQ list.

Debatable- in those lists the ISD is rarely the one doing the heavy lifting. An Arq with QBT and ET is throwing 1 red 2 blue out the front and 3 red 1 blue out the side, plus whatever you confire in.

When I’ve seen those lists run effectively the ISD is only playing cleanup after the ARQs have completely torn something apart

@TheCallum

And who else ran Tarquitens? I’m blanking here

5 hours ago, MandalorianMoose said:

@TheCallum

And who else ran Tarquitens? I’m blanking here

@Thrindal is the OG Tarquitens player I believe.

I like to use Tarkin with Arquitens as well.

I ran Tarquitens for a couple of tournaments. Wasn't impressed. Vader does so much more for them.

I ran Tarkin once. Wasnt impressed.

1 hour ago, Snipafist said:

@Thrindal is the OG Tarquitens player I believe.

Yeah I came up with the original which was an ISD with IF and Sovereign, 2 Arquitens with ET, a Gozanti, and a few Squads. I have run it with 3 Arquitens, 2 Arquitens and a Raider, 2 Arquitens and 4 Firesprays... Etc.

I find it to be a strong list but I do feel it is lacking something. It is weak vs bomber lists but I have done well vs just about everything else. The ET on the Arquitens make them very maneuverable and I can just line up C.F. commands.

Maybe switch your fighter complement over to interceptors and aces? You already have a lot of battery power out of the ARQs and ISD.

Maybe something like this ? Vader/Cienna/Mithel with all the things discussed. I wanted to throw Fett in there for that nice 1-hit auto damage, but too many points are spent on other things.

If I went with Tarkin in an ARQ list, this is what I would try. Liasons on everyone to take advantage of his flexibility and put your token control entirely into Captain Jonus and a bunch of TIE Advanced to protect him.

Or this , if I really wanted to run CLCs with engine techs. Weapons Liasons can easily be flipped to defense liasons if you want to value switching to navigation over concentrate fire at-will.

Edited by Norsehound

A weapons liaison slot on a two command ship seems a waste- Skilled First Officer does the job, and if you are messing up the commands twice in a game after a SFO reset, you just need to practise more.

Regarding the ISD + Arq list, the ISD Officer slot is too saught after for Wullf, and you don’t need Expanded Hangars if you have Sovereign.

Edit- sorry for being a negative nancy.

Edited by TheCallum
29 minutes ago, TheCallum said:

A weapons liaison slot on a two command ship seems a waste- Skilled First Officer does the job, and if you are messing up the commands twice in a game after a SFO reset, you just need to practise more.

Regarding the ISD + Arq list, the ISD Officer slot is too saught after for Wullf, and you don’t need Expanded Hangars if you have Sovereign.

Edit- sorry for being a negative nancy.

No sweat, I guess I make shoddy lists.

4 minutes ago, Norsehound said:

No sweat, I guess I make shoddy lists.

Don't we all

Arquittens are the backbone of most of my fleets. Best standard build is AP and TRC.

The go great with Tarkin, Thrawn, Jerjy, Tagge and Ozzel.

First 2 turns you should almost always have navs set, enter the battle at max speed and start con-firing. Best admiral is thrawn, as you can set all his dials to con fire, and just use maneuvers until turn 5 on the arqs.

Favorite ship in the game by far.

11 hours ago, Norsehound said:

No sweat, I guess I make shoddy lists.

I haven’t made a good list since wave 3.

7 hours ago, TheCallum said:

I haven’t made a good list since wave 3.

I run Leia.