" Dear passengers. Thank you for flying Galacticorp Interplanetary Cruises. Please note that current ship-board time is fourteen hours fifteen, and we will arrive right on schedule at the planet Grrhuk. Passengers willing to take a shuttle to Grrhuk's surface, do mind to adjust your personal chronometers to the local standard of seventeen-decimal-eight hours per rotation, as opposed to the ship-wide twenty-five hours standard 'day'. Those persons wanting to visit the galactically famous Rutan Monastery on Grrhuk need either wait for a few more hours or accept that the Rutan Monastery is currently closed as it is on the night side of the planet and there is no round-the-clock economy. We hope you had a pleasant flight so far, and stand ready to be of more service. Thank you very much. "
Every now and then, not too often but just enough, I like to play with the fact that the Star Wars galaxy is big. It has billions of trillions of planets, moons, stations, and what not, each with its own rotation speed, standard day, length of year, and many more differences. I like to make certain such occurrences fit the story in most cases, instead of just messing with the players. However, just messing with them a few times can be fun, if not done too often it can be fun for the players as well, providing that slightly more realistic feel to the setting. What if their characters are used to a 25-hour standard day on one planet, and they go to another planet that has far shorter days locally? Do they remain wide awake during the local night, only to fall asleep, exhausted, some time during the next day?
I can't recall seeing any of this in the movies. It would not serve the plot of the movie, and just slow down the pacing unneccesarily. Imagine if Obi-Wan arrived on Kamino, and everything was closed off, with just a Kaminoan night shift in a flight control tower to allow him to land, and remain in or near his ship until Taun We had woken up, got dressed, and enjoyed breakfast before meeting him and discussing the Clone Army. Like wizards, in the movies they always arrive exactly when they want to arrive. they are never late. Or early, depending on your certain point of view.
That said, I was wondering if any of you have used this (deliberately) in your games? If so, how? What did you do to drive home the feeling of jetlag and general disorientation a character has when he is suddenly on a planet with a lower gravity and faster days? Or a planet that rotates signifficantly slower. Simply a Setback Die for a local day or two as the biological rythms reset in the character? Something else? How about a planet that has two suns? Or even more? Slow rotation and multiple suns causing 46 hours of daylight out of 49, in local summer?