Charm, Negotiation, or Deception?

By RLogue177, in Star Wars: Edge of the Empire RPG

A rakishly handsome PC uses flirtations and promises of tickets to a big, local gala event to charm his way past a starport security officer. Meanwhile, it's all a ruse. He's just looking to flee on the next transport out.

Is that a Charm check (the flirtations), Negotiation check (the promise of a bribe), or a Deception check (he has no intention of backing up his words).

Deception.

You go with what the desired outcome of the interaction is, not the superficial approach. Charm requires that you're being genuine, and Negotiation is for deals where both parties are dealing on the same level for mutual benefit (even if each is trying for the "better deal" nobody voluntarily takes a deal that screws them for no reason).

39 minutes ago, HappyDaze said:

Deception.

You go with what the desired outcome of the interaction is, not the superficial approach. Charm requires that you're being genuine, and Negotiation is for deals where both parties are dealing on the same level for mutual benefit (even if each is trying for the "better deal" nobody voluntarily takes a deal that screws them for no reason).

Aye this really. Deception is definitely for those characters that don't mean what they say, the one always looking to be ahead. Likewise a character promising something during a Negotiation that they will not deliver on can also be a deception, though the check to agree to terms should always come down to a Negotiation: Even if someone is trading nothing, they still can be caught far short of their expected goal by someone more savvy in agreeing terms.

1 hour ago, RLogue177 said:

A rakishly handsome PC uses flirtations and promises of tickets to a big, local gala event to charm his way past a starport security officer. Meanwhile, it's all a ruse. He's just looking to flee on the next transport out.

Is that a Charm check (the flirtations), Negotiation check (the promise of a bribe), or a Deception check (he has no intention of backing up his words).

Deception, as the whole thing is based upon falsehoods. The PC has no actual interest in the guard beyond what they can do for him at that exact moment and has no intention of procuring/producing said tickets.

I tend to let it be player's choice, with an adjusted difficulty based on the relevance of the skill. Deception would be the flat roll, with some setback dice thrown in for charm, and a few more for negotiation. But I've come to learn that I'm a pretty lenient GM.

Say you set difficulty at 2 purples for a deception check.

Its give it a setback or 2 if you wanted to go charm and an upgrade and a setback for negotiation. Setbacks are because you are trying to lie while charming, the upgrade etc. for negotiations is because she may take great offense to be propositioned and bargained with at the same time.

Edited by TheShard
On 9/4/2018 at 4:04 PM, RLogue177 said:

A rakishly handsome PC uses flirtations and promises of tickets to a big, local gala event to charm his way past a starport security officer. Meanwhile, it's all a ruse. He's just looking to flee on the next transport out.

Is that a Charm check (the flirtations), Negotiation check (the promise of a bribe), or a Deception check (he has no intention of backing up his words).

Deception. I'm not bothering with the other thread, but the lines are pretty finely drawn between all the social Skills. It's not how you're doing the check, it's what you're doing. Particularly in the case of Deception because in reality the best way to lie to someone is to be charming, these 2 Skills in particular are blurry to one another.

Given there is so many Talents that modify very specific social Skills you really need to be very literal and direct in applying them imo. If you let people just get into the habit of putting on a hat and then invoking a different Skill to skip Deception, there quickly becomes no use for wasting xp on Deception at all. It's the 'I stayed at a Holiday Inn Express last night' tactic....