In 1st edition, they were very solid for insane action economy, resilience, and damage/control output. But without PTL, Autothrusters, Advanced Sensors shutting things like C's ability, HLC being bullseye and giving an R3 bonus, and the ability to take only 1 damage from Ion and not any tokens, they are different animals entirely. Yet, whenever I come across them, people attempt to fly them as if 1.0 were still in play, but with a worse choice added: Juke.
Juke does not proc all too often when your initiative is only 4. Not only that, but taking boost/evade as your action locks out the best new feature of the Brobots: Double Calculate! (A feature that in many cases, can be like having a free recon spec). Furthermore, it sings when you have a focus to enforce it so that your dice can have some good results (here is where proper Juke carriers of Whisper and Rexler scoff at single-token'd Brobots who decide not to calculate up). If you are going to take all those red moves with your advanced sensors, why not just throw on Elusive for a more survivable ship?
I don't know what the Brobots are supposed to be, but I know not expensive. The shield/stealth device mods that seem everywhere add little survivability for the whopping 8% of your list cost, especially when you have only an evade as your defensive token (or even double calculate). At I4, even if you take a defensive reroll with a green token on 4 dice, it won't add up to much, as some I4-not-initiative-or-I5/I6 is just going to roll right up and 4 dice you with some decent mods. Maybe even Wedge is present, chucking his proton torps and negating range bonus. Also on the topic, both ships taking seismic charges seems a bit overcosted for what they can do. Continue in the 2.0/competitive 1.0 mindset of slots being options for build diversity, not mandatory holes that need to be filled.
Why do I care if I don't even fly Brobots: because it's a new game with a lot of cool stuff to offer. If people try to force 1.0 stuff, they will not have fun, feeling rather powered down. If they enjoy 2.0 for what it has to offer, then it will seem very new and exciting. To prove my point, I made my own Brobot list: definitely a sub-optimal one, but it could be the start of something with some overhauling. It also has the ability to take that boost/evade if needed enough, yet provide the option to give that boosting bot a calculate all the same should the donor bot be fine with it. It is 2.0 after all: without off the wall action economy, choices have to be weighed and made. The bots are not alone, though, as the tractor is an annoying aggro-drawing mechanism, and perhaps the bid can be converted into Ketsu.