Jerrjerrod Raider spam (398/400)
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Victory II-class Star Destroyer (85 + 60)
+ Moff Jerjerrod (23)
+ Taskmaster Grint (5)
+ Gunnery Team (7)
+ Disposable Capacitors (3)
+ SW-7 Ion Batteries (5)
+ Quad Battery Turrets (5)
+ Dominator (12)
Raider II-class Corvette (48 + 19)
+ Gunnery Team (7)
+ Disposable Capacitors (3)
+ Heavy Ion Emplacements (9)
Raider I-class Corvette (44 + 7)
+ Ordnance Experts (4)
+ External Racks (3)
Raider I-class Corvette (44 + 7)
+ Ordnance Experts (4)
+ External Racks (3)
Gozanti-class Cruisers (23 + 4)
+ Repair Crews (4)
Gozanti-class Cruisers (23 + 2)
+ Comms Net (2)
4 x Tie Fighter Squadron (4 x
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Most Wanted
Contested Outpost
Salvage Run
Using the tactics on "Cannot get your ship out" for raiders....basically, dont rush it. Hyper maneuverable Raiders with Jerry piloted Dominator. Dominator spams repair with Grint lending tokens to same.
Dominator? Yes, expensive...overpriced even, but still dangerous. That build is about as efficient as can be. I suppose you could get a cymoon or Imp 2 at the same cost...but they wouldnt be as resiliant or stacked with reliant firepower...much less gunnery teams.
What say you?