So I'm struggling a bit with melee combat, primarily with EOTE but it's set around the Phantom Menace era and players can face Jedi.
The problems I face is 1 difficulty seems too easy to hit someone with and there aren't ways for the players (That I know of) to mitigate how easy it is for a semi-competent enemy to hit them. 1 Melee defence is a sorry excuse against multiple yellow/green die. I feel this on the NPC side of things too but at least they have Adversary 1-3 talents. Still, I feel like the range band difficulty is problematic. There aren't any dueling mechanics or opposed melee checks for example to simulate defending or not. It feels very 'Your turn - My turn' where combatants stand facing each other waiting for their next turn. I know it all seemingly happens in the same time window simultaneously, or close to it (which has it's own issues) but I'm speaking on what it feels like. I can certainly describe the person being attacked as blocking the weapon coming at him, or deflecting it somehow when the attack fails, but it happens very infrequently.
The other issue is a modded blaster often deals the same or more damage than a nice melee weapon and skilled user, at least in my group, which has a wookiee who focuses just on melee combat. That's fine though, one of the advantages of a melee weapon is when it gets up close and personal with a group of ranged targets, especially if they have rifles, it's difficult to shoot into melee and the difficulty is upgraded by 1-2 points.
The issue comes when a melee character closes the distance on a ranged one, attacks, and then on the ranged characters turn, they simply use a maneuver to run away, and their action to shoot at the melee combatant at short range... And so on and so forth. If a melee character closes that distance (during which time they're at a disadvantage) shouldn't they have the advantage when they get close, or a ways of keeping distance with the ranged character rather than watching them run out of melee? Such as an attack of opportunity like in DnD perhaps,for leaving melee. As far as I know I haven't come across any rules which help with things like this.
Am I missing something? Have others dealt with similar problems, have you come up with house rules to deal with this?
Thanks.