Best and Worst Armada Experiences

By RyonOlson, in Star Wars: Armada

So, after reading through a couple different threads here, I thought I'd like to hear about some of everyone's best and worst experiences. We've all had those moments that have struck us as spectacular, either positive or negative.

As I posted in the thread about cheaters, my worst experience dealt with a friend who, after having less wins than he used to (as a result of some rules-clarification), he threw a fit and complained that "If I would just let him play the game the way he wants to, he would win more." In response, I simply replied that if he actually tried to learn the game, then he probably could win more. He's an opponent I don't play against anymore.

On a positive note, my best play experience happened a about 2 years ago. Got together with a friend and we did a 1500 point per-side game, and had a blast. Tons of ships on the board, too many squadrons, and lots of dice. Took about 10 hours to finish the game, but it was worth it. I definitely would do it again! I've also gotta add my second best experience. My first tournament; the entire thing. I wasn't very skilled of a player, but it didn't matter since I had lots of fun. The more experienced players helped me, giving me plenty of tips and helping me understand everything they were doing. Although I lost every game, they were better than a lot of them I won, just due to having a good opponent.

Anyway, what about the rest of you?

For me my best experience has to be winning a round 4 game at a nationals and having to stew with my nerves for the next 45 minutes to know if I made the cut as I'd finished my game in 90 minutes, and then finding out I did. my worst experience has to be during another tournament someone accidentally hit 2 of my mines with a CR90, immediately killing it, and despite having another 6, I had to convince him not to concede to keep the integrity of the tournament, he proceeded to tilt off the face of the earth and gave me a 9 or 8 pt win anyway but yeah, just pure salt.

My best experience was about a week ago when my friend and I played a practice game with our fleets prior to starting our Corellian Conflict campaign. Using Ackbar, 4 x TRC90s, and 2 x MC30s, I tabled his 2 x ISDs and a Victory without having a single damage card on my ships by the end of the game. Made me feel like I had really improved on my maneuvering and concentration of fires against larger ships. And afterwards, we reworked his fleet to suit his playstyle better during the campaign, which helped him in the long run, so the positive experience wasn't simply about winning.

My worst experience was a couple weeks ago in a SC. My opponent was a really nice guy and a skilled player, but he had a habit of over-measuring and overexplaining everything he was doing, which made the game drag incessantly, taking up almost the full 135 minutes. For instance, at the beginning of Round 1, at the start of his turn, he checked the ranges of all his ships' firing arcs, even their side and rear arcs, when my ships were clearly on the other side of the board. This continued throughout the game, checking rear arcs on his turns when all my ships were clearly in front of his. And every single time he used an ability that was on an upgrade card, he had the card memorized and recited it. As if this wasn't over-doing it already, he was also doing the same thing for my abilities and then interrupting me while I was speaking to him about what I planning for my turn to tell me about said abilities. Even though I won the match, I was pretty flustered by Round 2, to the point where I started to pack the rest of my stuff. I explain my actions and prefer my opponent to do the same, but there is also a limit. I think the low point was when I was telling him the hull zone I was going to attack and from what arc and he interrupted me to tell me what dice I was going use. I kind of snapped at him to stop interrupting me and that I know what my attack pool consisted of, but he didn't seem to get the hint. Probably pales in comparison to people and their cheating horror stories, but it was a pretty bad gaming experience for me.

I think my best experience was in the final round of a store champs. My opponent brought a 9 ship MSU and picked Superior Positions against my Sloane list. We deployed on opposite corners, the debris strewn in an arc between both fleets. What followed was the most cinematic game I've ever played. My 10 TIE squadrons hid in the asteroids, then struck from behind as his Hammerheads approached (this was pre-relay nerf.) Battered and burning, the surviving hammerheads charged my Quasar as my ISD fled 4 CR90Bs in a kind of reverse ANH situation, 2 hammerheads crashing into a flotilla screening the flank. In the end it was a 10-1 my way with moderate casualties on either side, but around 25 tokens for Sloane.

My worst experience was an early one, against a Screed pulsetap list. My opponent was a great guy; it was my own mistake that made things unpleasant. I failed to count the damage cards accurately, which cause me to fail to spend defense tokens optimally, which led to the loss of my ISD just before I could have killed his, which cost me the game by a wide margin. I replayed the game in my head over and over for a week, but it taught me a crucial lesson to slow down and be deliberate and informed in everything you do.

One of my more recent best moments is that I had my decimator swarm attack Garel's Honor from the front. First attack, 2 damage and an accuracy, followed by 3 damage. So 2 damage done followed by another attack that left the Hammerhead with one hull point left. Next turn it didn't get a chance to move. XD

Best and worse combined: my friend needed 6 damage on 4 red die in an already crazy game, if he manages, he tables me, if not I win big. 3 duoble hit and a blank. We had a good laugh both of us, I was happy for his luck, slightly dissaointed of the result:)

I'm having a hard time remembering the best game. But I do remember the worst.

I'm like 1-11 when it comes to regional games lifetime (and a blizzard literally prevented me from going 1-14 this year). So a few years ago, I went to a regional, and I got absolutely beat up this particular day. Last round, definitely fighting for last place. This opponent was still trying way too hard, and had an attitude that was rubbing me the wrong way, and on top of that, I had several kill shot rolls that came up absolutely on the low end of average. The one I remember the best was a close range Defiance with Concentrated Fire, ended up finding all the blanks I could even with the reroll. I think I managed 2 hits? Let me tell you, that roll just took the wind out of my sails. I didn't conceed, but I was pretty numb after that.

I have to say I've met so many awesome people over the years. Many of the big names on the forums as well. Definitely makes up for being a mediocre player.

Best? 1500 pointer against @Destraa using CC rules. Awesome.

Worst? Went to local Regionals right after wave 4 or 5...... Had not played a game in like over a year.....still had wave 2 mindset, brought no fighters..... And proceeded to get beaten up like the drum kit of Def Leppard. In all my long tourney experience in several different games, I've never been beaten like that. It was a sobering, but insightful experience, and it got me back in shape.

One of my best experiences felt thematic. I was playing one of my permutations of Triple Cymoons against a cr90 swarm. They tried to coordinate a maneuver that would allow them to enter the deadzone safely (after my activations) and quit it safely too (before my activations) throwing them in a chain. Thrawn, as the badass tactician he is, set a navigation plan that made the rebel one fail. Several cr90 were catched under combined fire from 3 Cymoon 1 refit ISDs at the same time. The rearguard knew the battle was lost but maybe they could save their meaningless life. They tried a hard turn just in the limit of the deadzone where their mates were being crashed. One cr90 did it just in time but it was too late for the gr 75 and Toryn Farr who put pressure on the ship's engine just to crash with a Cymoon and turn itself into space dust. It was so Rogue One!

Edited by ovinomanc3r

Worst? At a regional I'm losing against Super Pickle 1+5 pre-nerf, - with VCX's Strategic - Sensor Net. I disengaged my MC80L, turning it towards my right, away from Ackbar's Death Machine. I snagged a token and my opponent starts to move it, places it, and says "I don't think you'll be able to get that token here." I said "Oh, no I'll be able to get that one in an activation or two."

My opponent picks up the token he placed and says, "Oh, well then I'll just move it here, and..." I interrupted saying, "Not cool, you already placed it." And then he says "Well, the finger rule is only for squadrons there's no rule about placing objective tokens." So I told him, "Look man, you're already winning, and just denying me MOV points, moving the token after it's placed, only after I mention I'll be able to snag, is unsportsmanlike." He did keep it in the first position, but I thought that was really scummy.

Best? I think my first regional where I successfully last/first'd my Admonition's side arcs between two Hammerheads. It did not end well for them. I think that was my first double kill, or at least the first memorable one.

Generally, it's all been very positive experiences.

Edited by eliteone
1 hour ago, eliteone said:

but I thought that was really scummy.

rebels ?

16 hours ago, Admiral Calkins said:

My best experience was about a week ago when my friend and I played a practice game with our fleets prior to starting our Corellian Conflict campaign. Using Ackbar, 4 x TRC90s, and 2 x MC30s, I tabled his 2 x ISDs and a Victory without having a single damage card on my ships by the end of the game. Made me feel like I had really improved on my maneuvering and concentration of fires against larger ships. And afterwards, we reworked his fleet to suit his playstyle better during the campaign, which helped him in the long run, so the positive experience wasn't simply about winning.

My worst experience was a couple weeks ago in a SC. My opponent was a really nice guy and a skilled player, but he had a habit of over-measuring and overexplaining everything he was doing, which made the game drag incessantly, taking up almost the full 135 minutes. For instance, at the beginning of Round 1, at the start of his turn, he checked the ranges of all his ships' firing arcs, even their side and rear arcs, when my ships were clearly on the other side of the board. This continued throughout the game, checking rear arcs on his turns when all my ships were clearly in front of his. And every single time he used an ability that was on an upgrade card, he had the card memorized and recited it. As if this wasn't over-doing it already, he was also doing the same thing for my abilities and then interrupting me while I was speaking to him about what I planning for my turn to tell me about said abilities. Even though I won the match, I was pretty flustered by Round 2, to the point where I started to pack the rest of my stuff. I explain my actions and prefer my opponent to do the same, but there is also a limit. I think the low point was when I was telling him the hull zone I was going to attack and from what arc and he interrupted me to tell me what dice I was going use. I kind of snapped at him to stop interrupting me and that I know what my attack pool consisted of, but he didn't seem to get the hint. Probably pales in comparison to people and their cheating horror stories, but it was a pretty bad gaming experience for me.

Interesting, sounds like someone with OCD though if he didn't do it for tactical reasons. If that was the case, he literally couldn't any different. Not saying that it's fun for you but i know the type ?