Fearsome and the Fetish of Fear

By squeanis, in Star Wars: Force and Destiny RPG

Just wondering how the two would be used together.

Say you have fearsome 3 and a fetish of fear..... would that make the difficulty of the check formidable (5 purples)

OR

Would you use the fetish first to prevent the opponent from becoming engaged, and if that failed, use fearsome 3 once the opponent is within engaged ranged..... any thoughts?

Edited by squeanis

I don't have access to Unlimited Power yet, whats the write up for Fetish of Fear?

Quote

FETISH OF FEAR
Th is talisman radiates an aura of terror into anyone seeking
to attack the wearer. Many crafters deliberately form each
into small, grotesque figurines or body parts, the better to
heightent he effect.
The user may chose to have an enemy character attempting
to move into engaged range with them to first make an
Average Fear check as an out of turn incidental.
If the character succeeds, they can move as desired. If the
character fails, they cannot perform the desired maneuver
but can still perform another maneuver instead.

Two things that set Difficulty do not stack. Neither modifies Difficulty, but that is what you would need to have in order to stack effects (by applying the Diff modifier to the Diff setter).

11 hours ago, HappyDaze said:

Two things that set Difficulty do not stack. Neither modifies Difficulty, but that is what you would need to have in order to stack effects (by applying the Diff modifier to the Diff setter).

Yes but...

13 hours ago, Stormbourne said:

FETISH OF FEAR
Th is talisman radiates an aura of terror into anyone seeking
to attack the wearer. Many crafters deliberately form each
into small, grotesque figurines or body parts, the better to
heightent he effect.
The user may chose to have an enemy character attempting
to move into engaged range with them to first make an
Average Fear check as an out of turn incidental.
If the character succeeds, they can move as desired. If the
character fails, they cannot perform the desired maneuver
but can still perform another maneuver instead.

According to this the check happens before you reach Engaged and Fearsome happens once you are Engaged, additionally the results are limited to movement and not the full effects of Fear (if it were to have the full effects it would say "in addition to the normal effects...)

I suppose technically they could stack in that the target would be making two separate fear checks (first one for the talisman, second one for the Fearsome talent) as FuriousGreg noted. The difficulties wouldn't be changed (Average for talisman, talent ranks for Fearsome).

My personal approach as a GM presented with this is that I'd probably just consolidate into a single fear test, adding setback dice equal to ranks in Fearsome to the fear check instituted by the talisman, and that in addition to the movement restriction would have the results of a failed fear check. It's certainly not RAW, but it's one dice roll to resolve the whole thing and keeps things move.

20 hours ago, Donovan Morningfire said:

My personal approach as a GM presented with this is that I'd probably just consolidate into a single fear test, adding setback dice equal to ranks in Fearsome to the fear check instituted by the talisman, and that in addition to the movement restriction would have the results of a failed fear check. It's certainly not RAW, but it's one dice roll to resolve the whole thing and keeps things move.

The only issue I'd have here is that the Talisman doesn't, at least not as written, give the full effects of Fear only the stated movement restriction. The actual effects of Fear can get pretty bad and last the entire encounter and the Talisman's effects don't and are significantly less onerous.

4 hours ago, FuriousGreg said:

The only issue I'd have here is that the Talisman doesn't, at least not as written, give the full effects of Fear only the stated movement restriction. The actual effects of Fear can get pretty bad and last the entire encounter and the Talisman's effects don't and are significantly less onerous.

True, but there is the matter of Fearsome having the full effects of Fear. What I posited isn't a perfect solution (other than potentially having the targeted NPC make two separate fear checks), but it's serviceable.

I suppose an alternate method could be that if the target fails the check in the instance of making a single check, they have the option of either moving to engaged and suffering the full effects of fear, or staying at short range and perform a different maneuver instead, with the upside of avoiding the fear effects.

Again, not a perfect solution, but it's one less roll the GM has to worry about when running the bad guys. Or one less chance for the player to get hosed if an adversary happens to have both Fearsome and the fetish of fear.