Greetings all, and no, fear not, it's not a rules debate thread.
So I've got an idea for part of a campaign I intend to run, in which the players are a rebel cell working towards making an Imperial border world more sympathetic to the Rebellion--getting the lay of the land and witnessing Imperial injustice, offering support and earning sympathy, striking back against the worst offences, and getting to the point where enough people will help hide them to set up a secret base to strike from in the system.
To that end, one of the stops in the road I've thought about is, once the rebels' activities are known on the planet and there's some talk of it, holding a public discourse on the subject of independence and secession from the Empire. This could be a spontaneous event conceived by the planet's people unrelated to player action, or instigated by the Empire or Rebellion in hopes of helping their cause. Whether it's hosted in a catered academic hall or taken underground to a bar's basement might depend on who does the instigating and what the mood toward such talk is. Professors and philosophers from the world's universities as well as common concerned citizens are invited to argue or give testimonies as evidence supporting one side or the other. The Imperial governor or Moff might even take part, since my planned villain is a native of the planet who genuinely believes in Imperial order. The Rebellion, naturally, has the players get involved, with Diplomat characters taking the lead in arguing for the Rebellion's side.
The players may or may not come up with their own ways of fighting unfairly, but the Empire certainly does--one or more of the spectators on the secessionist side is an Imperial plant with a blaster, and if the Rebel side seems to be gaining too much favor, he'll pull the blaster with a shout for freedom from tyranny and in come the Stormtroopers to break up the forum.
What I'm wondering is, expanding on what mechanics are present for social interaction in the books, how might you go about systemizing the debate itself as a larger contest between players and NPCs? Perhaps give a Reputation "health" pool to each side, and individual speakers have their own independent Reputations, which allows a speaker defeated on some point to step back and let someone fresh take up the discussion?
Beforehand, of course, I intend to let the Diplomat players prepare their points; give them access to information on the planet's economics and social statistics, some of which they've seen firsthand and others they might take on side quests to acquire beforehand. The GM needs to prepare points for the Imperial side as well.
Anyone ever done concepts like this before? And please, try implementing something like this in your home games, especially if you've got a Leia-esque Diplomat for the Rebellion you want to give the opportunity to do more with.
Edited by ChancerV