A new concept I'm working on. Haven't tested it out yet. The Hammerheads are just meant to shut down enemy squadrons (and participate in Ship-to-ship if need be), with the MC80 being the ship killer. The GR75s are there to push squadrons and help kill squads. Wedge and Dutch obviously do well against squads that have been Flecette Torpedoed.
Name: Anti-Squadron Hammerheads
Faction: Rebel
Commander: General Dodonna
Assault: Opening Salvo
Defense: Capture the VIP
Navigation: Salvage Run
Hammerhead Torpedo Corvette (36)
• Ordnance Experts (4)
• Flechette Torpedoes (3)
= 43 Points
Hammerhead Torpedo Corvette (36)
• Ordnance Experts (4)
• Flechette Torpedoes (3)
= 43 Points
GR-75 Medium Transports (18)
• Toryn Farr (7)
• Comms Net (2)
• Bright Hope (2)
= 29 Points
GR-75 Medium Transports (18)
• General Draven (3)
• Repair Crews (4)
• Quantum Storm (1)
= 26 Points
MC80 Command Cruiser (106)
• General Dodonna (20)
• Lando Carissian (4)
• Engine Techs (8)
• Electronic Countermeasures (7)
• Heavy Ion Emplacements (9)
• Quad Battery Turrets (5)
• Defiance (5)
= 164 Points
Squadrons:
• Dutch Vander (16)
• Wedge Antilles (19)
• Ten Numb (19)
• 3 x YT-1300 (39)
= 93 Points
Total Points: 398
Edited by schmidty1701