Anti-Squadron Hammerheads

By schmidty1701, in Star Wars: Armada Fleet Builds

A new concept I'm working on. Haven't tested it out yet. The Hammerheads are just meant to shut down enemy squadrons (and participate in Ship-to-ship if need be), with the MC80 being the ship killer. The GR75s are there to push squadrons and help kill squads. Wedge and Dutch obviously do well against squads that have been Flecette Torpedoed.

Name: Anti-Squadron Hammerheads
Faction: Rebel
Commander: General Dodonna

Assault: Opening Salvo
Defense: Capture the VIP
Navigation: Salvage Run

Hammerhead Torpedo Corvette (36)
• Ordnance Experts (4)
• Flechette Torpedoes (3)
= 43 Points

Hammerhead Torpedo Corvette (36)
• Ordnance Experts (4)
• Flechette Torpedoes (3)
= 43 Points

GR-75 Medium Transports (18)
• Toryn Farr (7)
• Comms Net (2)
• Bright Hope (2)
= 29 Points

GR-75 Medium Transports (18)
• General Draven (3)
• Repair Crews (4)
• Quantum Storm (1)
= 26 Points

MC80 Command Cruiser (106)
• General Dodonna (20)
• Lando Carissian (4)
• Engine Techs (8)
• Electronic Countermeasures (7)
• Heavy Ion Emplacements (9)
• Quad Battery Turrets (5)
• Defiance (5)
= 164 Points

Squadrons:
• Dutch Vander (16)
• Wedge Antilles (19)
• Ten Numb (19)
• 3 x YT-1300 (39)
= 93 Points

Total Points: 398

Edited by schmidty1701

I have seen this configuration of an anti squad hammerhead used effectively:

Hammerhead Torpedo Corvette (36)
- Quad Laser Turrets (5)
- General Draven (3)
- Flechette Torpedoes (3)
- Ordnance Experts (4)
= 51 total points

Just now, Yosh6314 said:

I have seen this configuration of an anti squad hammerhead used effectively:

Hammerhead Torpedo Corvette (36)
- Quad Laser Turrets (5)
- General Draven (3)
- Flechette Torpedoes (3)
- Ordnance Experts (4)
= 51 total points

I'll into look into that! Thanks.

I love what you're trying... but I wonder if you have enough firepower to take down ships, namely ISDs? You'll likely wreck a lot of squadron balls your opponent throws your way, but unless your meta is very squadron-heavy, I feel like you might run into trouble against squadless or squad light lists, which seem to be more and more viable. How are you planning to fly this list? You don't really have anything to push your squads faster than speed 2, so I'm thinking defensive flying?

I would feel more comfortable with Yosh's suggestion of maybe using a single Anti-squadron hammerhead and I'd try to find a way to fit a CR90 in there for more firepower. It might not fit with what you're trying to do.

The best AA hammerhead I’ve seen has to be a scout with ruthless strays (and maybe draven) next to a pile of Y wings. The extra range with blue flak really helps, and if you can fit two of those suckers in the list (and support with Toryn of course) you can grind down an enemy squadron force VERY quickly

I've completely redesigned the fleet. Only a single Hammerhead, this time as a support ship, instead of the "main event".

Name: Dirty Rebels
Faction: Rebel
Commander: Mon Mothma

Assault: Opening Salvo
Defense: Capture the VIP
Navigation: Salvage Run

Hammerhead Torpedo Corvette (36)
• General Draven (3)
• Ordnance Experts (4)
• Flechette Torpedoes (3)
= 46 Points

GR-75 Medium Transports (18)
= 18 Points

GR-75 Medium Transports (18)
• Bomber Command Center (8)
= 26 Points

MC30c Torpedo Frigate (63)
• Major Derlin (7)
• Ordnance Experts (4)
• Early Warning System (7)
• Assault Concussion Missiles (7)
• H9 Turbolasers (8)
• Foresight (8)
= 104 Points

Assault Frigate Mk2 B (72)
• Mon Mothma (30)
• Expanded Hangar Bay (5)
= 107 Points

Squadrons:
• Norra Wexley (17)
• 4 x Y-wing Squadron (40)
• 5 x Z-95 Headhunter Squadron (35)
= 92 Points

Total Points: 393

I'd drop Derlin or EWS from the MC30 and put ECM on the AF. Derlin has always seemed overpriced to me and EWS on a small base sounds to easy to get around.

Without ECM on the AF, your Evade will get locked and Mothma is then useless.

Probably the most effective (and by effective i mean its very silly) is to take following ship build and add green squadron, rieekan, and profundity.

Hammerhead Torpedo Corvette (36)
• Ruthless Strategists (4)
• Rapid Launch Bays (6)
• Flechette Torpedoes (3)
= 49 Points

The plan is to use profundity to drop the hammer head in a position where it double arcs as many squadrons as possible. You then drop green squadron into the enemy squadron ball. Proceed to spray everything and ruthless the **** out of green squadron and your opponent :) .

Rieekan is needed but Profundity, FT, and RLB may not be necessary.

I think @geek19 was pretty successful with both Hammerheads and Ruthless Strategist at Gencon ?

The problem here is most of the flak is black range only. Torp HH. Medium Transports. I would not really expect that to work too well.

But perhaps u moved away from the initial concept?

6 hours ago, Green Knight said:

But perhaps u moved away from the initial concept?

How do you mean?

2 hours ago, schmidty1701 said:

How do you mean?

Anti-squadron hammerheads.

But you have little anti-squad from ships, no? So the title seems misleading if that's the kind of fleet you are trying to build.

10 minutes ago, Green Knight said:

Anti-squadron hammerheads.

But you have little anti-squad from ships, no? So the title seems misleading if that's the kind of fleet you are trying to build.

I did move away, but I'm still keeping an AA-HH to test. I've never tried it before.

4 hours ago, schmidty1701 said:

I did move away, but I'm still keeping an AA-HH to test. I've never tried it before.

Draven is on a ship that has Close rang flak only. That's a drawback. And Toryn is normally great for flak rerolls, but that requires actual blue dice. For this to work u need more blue flak ships.