Just now, Khyros said:The Raider is *far* from the worst point / performance ship. They hit well above their weight class with OE and Exracks, dropping 3 blues 6 blacks on a single turn (given over 2 attacks, but can still be 2 blue / 5 blacks from a single attack). And they have the speed to get out of there then. They are missing a redirect, which sucks, but if played correctly, they'll take some front hull shields on their approach, and then run away, exposing their rear shields for the departure, so they can get away without having a redirect. They a small enough of a threat that they're not worth chasing down, but hit hard enough that you have to worry about them. My favorite thing to do is to drop the massive attack onto a mid-level threat, and then gtfo and track down the flotilla. With their blue dice, they're much better at killing them off than a Gladiator, and allows them to continue to contribute to the game after they drop their payload. Whenever I have 2 Gozantis in my fleet, I question "would I be better served by a Raider?" The answer is not always yes, but it often is. Even if you get outbid and end up as player 2, these things can flank your primary threat, such that while they may escape your front arc of your ISD, they still end up eating 7 dice to the face... Or better yet, they ram your Raider, leaving them in the front arc of the ISD, and both the Raider and the ISD combine to finish off an untouched ISD.
All of that is about the Raider I, and primarily about player 1... But the Raider II with Dcap HIEs can be brutal as well, especially if Screed is your commander. But even if he isn't, you still have a 58% chance to trigger HIEs - 68% if you double arc. And with Dcaps, you can traditionally do this twice before the rest of your fleet engages, stripping the target of pretty much all of its shields. This is a great 60 point ship for 2nd player (given it doesn't work in all fleets). And if you ever run up against a 134pt squadron list, they can augment your 50-60pt squads by throwing double flak for a round or two, ideally during their approach run for its primary task.
Which ship is worse for it's basecost and the activations it provides ? Aside from the Interdictor nothing comes to mind. Mind you i have almost always Raiders in my lists since i started playing 3 years ago, not saying i know my stuff or anything but there needs to be a bit more meat on this bone before i concede to that point. And you can't just say "it's missing a redirect" no, it's not. The relationship is exactly what i said before, cost -> performance. You can't say the ship is fine and then still ask for a change of it. Either decrease the point cost or make it better. It's the same thing, you're just evading the point there, no offense.