What is the A-Wing's place in second edition?

By ThinkingB, in X-Wing

7 hours ago, Bad Idea Comics said:

As far as Tycho's ability, I think it's pretty obvious, he can perform linked actions with no stress. I use the KISS rule whenever possible.

Which doesn't work because the A-Wing doesn't have any linked actions.

The ability to red boost after anything else is a ship ability, not a linked action. I guess you could make him more specifically worded, like 'while performing a red action, you may treat it as white' but that sounds really weird without some associated cost, like spending a charge. ****, maybe it should just be charge based. That would mean he would treat his Vectored Thrusters boost as white, but you couldn't trigger it on, say, Airen passing him a red action (unless you didn't take the boost, and waited for Airen instead).

Or you could just keep his 1e ability - perform actions when stressed. It's strong, but I don't think it's too OP in 2e. Mostly because once he starts piling stress, he can't take red maneuevers so the only source of stress he could 'ignore' would be the red boost from the ship ability, or Daredevil if you equipped it. The A-Wing losing PTL and being restricted into a boost as the only possible second action really neuters the insanity of Tycho's 1e ability. There would be no more three stress a turn from PTL and Rage. A-Wings also have sloops now, so the inability to perform red maneuevers might become more of a penalty.

It might also give you a reason to take Daredevil on a ship, just as Tycho was the only one it was ever usable on in 2e. And Daredevil Tycho was fun . I'd love to see it back, especially with that native barrel roll.

Cost him appropriately and it would be fine. He's still a 2 dice primary with only 4 hull.

17 hours ago, Npmartian said:

Arvel 4 Days! The man is looking like a good cheap semi-offensive option with Intimidation and optional Prockets

Prockets don't work at Range 0 ... they are range 1 only ... so you can't fire them in a bump.

3 hours ago, Dreadai said:

Prockets don't work at Range 0 ... they are range 1 only ... so you can't fire them in a bump.

Just wanted to say that myself. The only man who could fire Prockets while bumped is the ordinance maestro, Major Rhymer ;)

Edited by Rojek
3 hours ago, Dreadai said:

Prockets don't work at Range 0 ... they are range 1 only ... so you can't fire them in a bump.

But they can nuke the guy that bumped the rear of the one you bumped, potentially saving your bacon from dice variance.

Yep ... but I've seen half a dozen v2 Arvel lists that included prockets because '5 dice at range 0 with intimidation' so it's worth calling out that it doesn't work!

We still don't know what pilots will come when the ship is re-released. If a PS5 or 6 is in the pack suddenly using it as an arc dodging ace becomes much more viable.

5 hours ago, GuacCousteau said:

Which doesn't work because the A-Wing doesn't have any linked actions.

The ability to red boost after anything else is a ship ability, not a linked action. I guess you could make him more specifically worded, like 'while performing a red action, you may treat it as white' but that sounds really weird without some associated cost, like spending a charge. ****, maybe it should just be charge based. That would mean he would treat his Vectored Thrusters boost as white, but you couldn't trigger it on, say, Airen passing him a red action (unless you didn't take the boost, and waited for Airen instead).

Or you could just keep his 1e ability - perform actions when stressed. It's strong, but I don't think it's too OP in 2e. Mostly because once he starts piling stress, he can't take red maneuevers so the only source of stress he could 'ignore' would be the red boost from the ship ability, or Daredevil if you equipped it. The A-Wing losing PTL and being restricted into a boost as the only possible second action really neuters the insanity of Tycho's 1e ability. There would be no more three stress a turn from PTL and Rage. A-Wings also have sloops now, so the inability to perform red maneuevers might become more of a penalty.

It might also give you a reason to take Daredevil on a ship, just as Tycho was the only one it was ever usable on in 2e. And Daredevil Tycho was fun . I'd love to see it back, especially with that native barrel roll.

Cost him appropriately and it would be fine. He's still a 2 dice primary with only 4 hull.

That's true - I was thinking of the vectored thrusters red boost, so it would have to be rephrased to function on different ships he may appear on. Maybe something as simple as a single charge that refreshes that he can use to perform a red action (or maneuver, maybe?) as white. This way it limits him to just once per turn, but could be very potent.

Edited by Bad Idea Comics

I’m willing to bet that Hera as Phoenix Leader will have a different ability from Spectre 2, and that it will relate to stress mitigation. I think she’ll be replacing Tycho as the premier A-Wing Ace (since we already know Shara Bey is a 4).

Don't understand all the Jake hate. 40 points for that ship. take him cheap, and hes good enough IMO.

1 hour ago, TeamPlatypus said:

Don't understand all the Jake hate. 40 points for that ship. take him cheap, and hes good enough IMO.

I think he's good, but I will admit that he feels a little awkward. Two dice feel bad (even in 2.0), so you feel like you need to give him more teeth. But his ability makes you want to boost/barrel -> free focus on every turn, so taking a target lock takes away from his uniqueness and relocates him to a vanilla IV 4 ship. As such, proton rockets and outmaneuver are two ways to help him hit harder with, but then he starts to rack up in points and then he has to compete with potentially better options at those prices. Jake with Prockets and Outmaneuver or Naked Wedge for one point less? As much as two dice feels bad, no upgrades may be the most effective and efficient way to play Jake. Concussion missiles may be good on him, to negate range 3 bonus and make him into a psuedo 3 attack primary, but only if you don't think those points would be better served elsewhere.

Edited by ThinkingB

Jake is super awkward compared to how he used to be, but he's also more flexible than he used to be in other ways.

With all the pilots who should make it into the A-Wing reprint, I am super concerned for Tycho right now. Hera, Shera Bey and Ahsokha are all possibilities and I think they might squeeze out Tycho completely. I'd also imagine it'd be the pack that gives Rebels the Composure upgrade.

i think with how missiles are upgraded now, i thnk A wings are your arch dodging, high defensive, missile firing interceptors who can mostly fly independent.

So with something like cluster missiles, A wings are essentially 3 attack ships for at least the first 4 rounds. Or first 4 rounds where target locks can be acquired.

You'll probably want to keep these ships at distance as well, since range modifiers don't work with missiles, so if you keep at range 3, you don't loose to range modifiers and you gain defense modifiers to your opponents primary attacks.

Edited by Arc170Chris

In every one of my rebel fleets. That's where.