So I've been trying the below recently and have had some great results.
Lando (92)
Trickshot (1), Agile Gunner (10), Title (6), Perceptive Co-Pilot (10), Nien Nunb (5), Engine Upgrade (9) 133
Jan Ors (42)
Trickshot (1), Jyn Erso (2), Title (12), Shield Upgrade (6), Engine Upgrade (3) 66
Total = 199
So I started thinking about a potentially strong two ship rebel build and settled on Jan and Lando.
The way I've been playing the list is to take the largest rocks, create as dense an asteroid field as possible, then have both ships circle round it.
IMO the list has lots of strengths and synergy:
- Both ships are Initiative 5 which allows me to activate in any order and arc dodge (I've also considered swapping agile gunner for a cheaper gunner, or dropping it all together for a bid over other I5's)
- Trickshot combined with the extra die granted by Jan lets Lando hit really hard - especially since he typically has full mods. With the new title Jan is also capable of hitting hard.
- Both ships have several actions per turn
- Jan can stack double focus in the first few turns, and then has the option to boost, TL, or focus and turn it into an evade
- Lando can double focus (turning one to an evade), or double focus then evade, or TL, or boost, and then rotate his turret in the end phase. Lando and Nien Nunb gives him 9 greens, which makes his dial super flexible and can help give Jan actions if she gets blocked or needs more tokens.
- The Hawks improved dial and added greens also helps Jan clear her stress more easily, which with engine upgrade makes her surprisingly fast and able to keep pace with Lando skirting round the asteroid field. L
Let me know your thoughts!