[Blog] Ten Squads in Ten Days - 10) Scum Swarm

By SOTL, in X-Wing

The Punisher does seem to have stolen a little of the Gunboat's thunder in 2e.

Loss of LRS, reload no longer being a Gunboat only trick and the buff to Xg-1 while Os-1 gets nerfed and all ordnance now allowing you to keep and spend the TL seem to be conspiring against them. Still, FCS is cheaper than Os-1 used to be, and while they can't match the Bomber as cheap Barrage Rocket carriers, I do wonder if the extra HP, presence of shield and ability to shoot after SLAMing makes Jendon and three FCS Barrage Os-1 Gunboats worth considering. You can run two Rhos and Vynder and include Adv SLAM.

Ion Xg-1s are probably the way to go, though. Just so much cheaper to run.

One thing I do want to point out, because it's not been mentioned yet. Xg-1s don't have to attack with their ion cannon every single turn. It's not great, but they do have a primary that rolls three dice at range 1. Range 1 which, in theory, should be achievable after ion-ing their targets. That's also the same number of dice you can roll with ion and Xg-1, regardless of range.

Even if you aren't disarmed and are at range 1, firing three three dice primaries has a better expected damage return than three four dice ion cannons.

Just something to bear in mind. While three ion Gunboats are almost certainly going to rely on an ace to do actual damage, they are technically capable of doing some damage on their own, if you can fly them well.

Just a thought. A Nu with Ion, ASLAM, and Proton Rocket is 50. That seems like something worth looking at.

GUNBOAT!

51 minutes ago, Biophysical said:

Just a thought. A Nu with Ion, ASLAM, and Proton Rocket is 50. That seems like something worth looking at.

Myep, that's the default build I had come to at a glance

It's fast, relatively tanky, offers uniquely potent control and doesn't sacrifice damage for it (when you line up prockets)

Given how medium/large ships don't seem particularly popular yet, however, I think it's safer to start with a single xg-1 (Vynder) and work up from there

Jendon Krennic

(46) Colonel Jendon
(5) Director Krennic
Points 51

(41) Major Vynder
(0) Xg-1 Assault Configuration
(7) Proton Rockets
(3) Advanced SLAM
(1) Trick Shot
(5) Ion Cannon
(3) Fire-Control System
Points 60

(48) Seventh Sister
(7) Proton Rockets
Points 55

(28) Scimitar Squadron Pilot
(6) Barrage Rockets
Points 34

Total points: 200

I really like the idea of Jendon + krennic (mostly to let Jendon use his own ability) comboed with ships that enjoy locks but ARE NOT utterly dependent on them. Plus, coordinate shenanigans with the v1

Also, having seen the rules ref, you can fully execute a manuever even after flying through obstacles...food for thought with ASLAM

3 minutes ago, ficklegreendice said:

Myep, that's the default build I had come to at a glance

It's fast, relatively tanky, offers uniquely potent control and doesn't sacrifice damage for it (when you line up prockets)

Given how medium/large ships don't seem particularly popular yet, however, I think it's safer to start with a single xg-1 (Vynder) and work up from there

Jendon Krennic

(46) Colonel Jendon
(5) Director Krennic
Points 51

(41) Major Vynder
(0) Xg-1 Assault Configuration
(7) Proton Rockets
(3) Advanced SLAM
(1) Trick Shot
(5) Ion Cannon
(3) Fire-Control System
Points 60

(48) Seventh Sister
(7) Proton Rockets
Points 55

(28) Scimitar Squadron Pilot
(6) Barrage Rockets
Points 34

Total points: 200

I really like the idea of Jendon + krennic (mostly to let Jendon use his own ability) comboed with ships that enjoy locks but ARE NOT utterly dependent on them. Plus, coordinate shenanigans with the v1

Also, having seen the rules ref, you can fully execute a manuever even after flying through obstacles...food for thought with ASLAM

Any wisdom to FCS Proton Torp Advanced Proton Torp Vynder if something is there to toss him a lock?

7 minutes ago, Boom Owl said:

Any wisdom to FCS Proton Torp Advanced Proton Torp Vynder if something is there to toss him a lock?

Yes

The wisdom is "use Rhymer, ya nunce!"

I'd be concerned with the lack of firepower in the list. Maybe something a bit more punchy like this.

Nu Squadron Pilot (35)
Fire-Control System (3)
Adv. Proton Torpedoes (6)
Advanced SLAM (3)
Xg-1 Assault Configuration (0)
Ion Cannon (5)

Nu Squadron Pilot (35)
Fire-Control System (3)
Adv. Proton Torpedoes (6)
Advanced SLAM (3)
Xg-1 Assault Configuration (0)
Ion Cannon (5)

Nu Squadron Pilot (35)
Fire-Control System (3)
Adv. Proton Torpedoes (6)
Advanced SLAM (3)
Xg-1 Assault Configuration (0)
Ion Cannon (5)

"Duchess" (42)
Predator (2)

Total: 200

View in Yet Another Squad Builder 2.0

I really like this squad and would like to understand how you fly it. How do you typically setup?

What first comes to my mind: Is the RCC worth it on the YV-666? I would guess that the YV is fairly likely to bump and this is why I would switch the RCC for Unkar Plutt to get modified shots even after bumping. Or is the RCC so essentially for you? I ofc see the synergy with Han, but does it work out often enough?

I understand this isn't the point of the falcon squad @SOTL, but I think with the overall reduction in attack quality, there's an even greater strength in just having a pile of hit points.

Def what I was going for when I plonked the Lok Revenant in as 3rd ship

2 hours ago, NABLA_OPERATOR said:

I really like this squad and would like to understand how you fly it. How do you typically setup?

What first comes to my mind: Is the RCC worth it on the YV-666? I would guess that the YV is fairly likely to bump and this is why I would switch the RCC for Unkar Plutt to get modified shots even after bumping. Or is the RCC so essentially for you? I ofc see the synergy with Han, but does it work out often enough?

It's been tested a lot less often but the Slaver is now Traj Sim Nym in the list I'm playing. Slaver did nothing at all wrong - not lost a game with it - but I wanted something more to worry swarms.

The RCC on the YV was just flexible as the YV tended to go heads-on and the RCC really threatened to screw with what they did next turn. It didn't win any games but I think it did enough to justify its spot.

Damnit. I'm trying to avoid laying down the cash for Lando's Falcon. All those sweet crew, though. All the jank. Your list is similar to what I dropped for my first 2.0 game, barring the lack of the Falcon. I had a fatter Palob, a fatter Moralo, and a nasty ion turret/proton bomb Y-Wing. Granted it's only two games, but my opponent wasn't stupid. He ignored the YV, which had trouble staying in the fight - but that's because I made a point of trying to use Moralo's jank, now that I really consider it. Hmm. Yeah, so Scum has a lot of options. And I'm still not totally sold on the new Falcon. But you certainly make a good case for it!

Also, I love that you put Greedo on the Falcon. Han really is the only place he can maaaaaybe safely fly, and **** but I would be looking for room for a bid in this squad. One of the Chutes, maybe, and Elusive down to Trick Shot. Both of which are detrimental to the synergies of the list, but on those few games where you face big-bidding real Aces and Greedo becomes almost pure liability. But then again...they take the initiative to shoot Greedo first, and Han gets to potentially boost out of arc. I mean, the mind games. I love it!

There's also that a lot of the time this slimline Han isn't their top target so you're shipping free crits regardless of initiative.

Thanks for all the insight SOTL. Interesting take on bringing Nym instead of the YV. Do you run him with double proton bombs and a turret then?

4 minutes ago, Samurai33 said:

Thanks for all the insight SOTL. Interesting take on bringing Nym instead of the YV. Do you run him with double proton bombs and a turret then?

Can't double up on an upgrade on the same ship any more unfortunately.

Edited by Hiemfire
2 minutes ago, Hiemfire said:

Genius + Ablative plating or Nym's ability to keep him from killing himself with the little rascal looks nice.

Sol with Intimidation is the same cost as well.

Isn't Seismic + Han Solo a little bit contradicting?

2 minutes ago, NABLA_OPERATOR said:

Isn't Seismic + Han Solo a little bit contradicting?

A little but the beauty with Nym is you control when it blows. A Seismic can cover A LOT of table with threat

13 minutes ago, SOTL said:

Sol with Intimidation is the same cost as well.

Yah, but then your going to be hoping your not out of ablative charges and have the need to dump a proton bomb on someone point blank. Even with being able to toss the bombs side ways that a bit unnerving.

Nice list. I really like how they buffed Kavil, but had no idea what to pair him with.