The weekend just gone, 4 of us decided to have our own Baron Z event at my place and we played all the objectives and deployments from the latest article.
The last one we played was Defended Pass.
These two cards are so broken.
Firstly, when you try to measure out the deployment, let me know how you get on because when you're done, those two areas are so much closer than the diagram shows, meaning that the card is scaled completely wrong to what the play area will be.
Secondly, that objective...
Escorter and Interceptor have no reason to engage eachother when they can can just their unit either with the token (as Escorter) or on the token (as Interceptor) and then surround their army around it and just sit there... gaining 75 points a turn. Meaning whoever has the highest army points is going to get a 6-5 victory, if you can even get a unit to the token on your first turn as Interceptor.
So if you're in the position where your army has a lower points total than your opponent, you're gonna have to rush them. Which involves you either leaving a unit behind to guard the token to keep generating you points, meaning one less unit in the fight, abandoning the token in order to try and smash through the opponent force (as Interceptor) or risking your unit with the token (as Escorter).
This leads to many rounds of one side gaining 75 points a turn and the other force not getting anything, meaning the only way one side can win is if they totally table the other.
It would make more sense if the escorter had to actually escort the unit to the second point to get the 75 points, as its such a massive points swing.
Regardless, two games we had going on simultaneously ended up with both winners winning by over 600 or something ridiculous.
Perhaps we are missing something, but just thought we would share our experiences and thoughts.