In this thread, i will be constructing fleets that i believe will do pretty good.
Of course, i am no Armada Master like the rest of you experts, so please improve the fleets i post.
You guys can give me great help when i go into store tournaments.
Lets get started:
Fleet#1
This fleet i designed to be very fast as all ships can move at speed 3 or higher while dancing around the enemy staying at long to medium range.
Name: The Vette Vanguard
Faction: Rebel
Commander: General Cracken (obstructs all attacks if ships are moving at speed 3 or higher which they should be doing on this build.)
Assault: Most Wanted
Defense: Planetary Ion Cannon
Navigation: Superior Positions
CR90 Corvette A (44)
• Nav Team (4) (gives an extra yaw)
• XI7 Turbolasers (6) (hurts the enemy re-direct token)
• Jaina's Light (2) (obstacles? what obstacles?)
= 56 Points
CR90 Corvette B (39)
• Nav Team (4) (gives an extra yaw)
• MS-1 Ion Cannons (2) (can be a headache to upgrades)
• Dodonna's Pride (6) (can give that critical when needed)
= 51 Points
CR90 Corvette B (39)
• Nav Team (4) (gives an extra yaw)
• Leading Shots (4) (a big blue dice helper on a blue dice ship)
= 47 Points
Hammerhead Torpedo Corvette (36)
• Veteran Gunners (5) (when you suck at dice rolling)
• Rapid Reload (8) (gives TWO black dice on each side)
• Task Force Organa (1) (gives a friendly a re-roll)
= 50 Points
Assault Frigate Mk2 B (72) ( I put this ship in the fleet to keep the enemy honest)
• General Cracken (26) (obstructs)
• Walex Blissex (5) (if you need to get a defense token back)
• Gunnery Team (7) (always good)
• Disposable Capacitors (3) (when you need a killing blow)
• Reinforced Blast Doors (5) (survivability)
• Spinal Armament (9) (three red dice all way round)
= 127 Points
Squadrons: (SWARM tactic used)
• Lieutenant Blount (14)
• 5 x Z-95 Headhunter Squadron (35)
• Dagger Squadron (15)
= 64 Points
Total Points: 395 (a good bid that should get you 1st player)
Ok guys...improve this fleet!
Edited by rjl51869