Initiative 6 Pilots

By TBot, in X-Wing

Which I6 seems the best right now for their points?

Rebels:

Wedge Antilles (52)

- I love Wedge I think he is a great value. He is going to be my Vader/Fenn hunter. Im going to run him with afterburners, predator, proton torps and a bid.

Fenn Rau (52)

I hate this ship. I6 coordinate plus Fenns ability just seems like NPE all around

Han Solo (92)

-Its really hard for me to figure out if big turrets are any good anymore. I need to get some table time with them. It really gonna depend how often you are rotating your arc instead of other actions.

Empire:

Darth Vader (70)

-The guy is boss. He is going to be everywhere. For some reason i dont see myself flying him too much. I wish supernatural reflexes didnt exhist. Kind of feels like easy mode a kin to Luke Gunner.

Ace of Legend: Soontir Fel (52)

- Loooove this pilot. Slap on the predator and zooooom around. Fantastic for the end game. If he pops before then oh well hes pretty cheap

Scum:

Dengar (64)

-Unsure. See han comment above.

Han Solo (54)

-Unsure. See han comment above. Also this guy has some serious potential. Only 2 native reds but can get to 6 when the stars align with range 1 bonus, trickshot, title, pilot ability.

Fenn Rau (68)

-Ive seen and heard lots of concern about Fens five dice in second edition. The concern is justified but i think id rather run up against Fenn than vader. With no afterburners, no supernatural, no force charges I feel like he will be not too hard to take down especially if u can catch him in range 2 or 3 with a proton torp.

Anyways for thos of you who have some 2.0 table time how are these guys performing? How are the large base turrets doing?

Have little interest in high I, you really don't need it in this VASTLY more balanced environment. It's something you take if you enjoy that playstyle

But of those I've seen, it's always Soontir and/or Vader. With or without supernatural, Vader still isn't difficult to pin down (no boost), but the ability to dodge an arc is insignificant next to the power if the Force (mods)

Soontir is more difficult time get a bead on, but he's also just so interceptor. Very well balanced imo

Flown Wedge once. He's aight.

The balance of second edition means your highest Initiative pilots aren't also unkillable, fully action-independently modded, can't be stopped without a full squad monsters

They're just good, either you pay a lot for a big guy with mods (Vader) or less for zippier guys with less mods (fel and wedge)

Havnt seen anyone else. Too pricey imo

Good to hear!

Im excited for more generic play.

Interested in 6 tie fighters and sloane whisper, 6 named tie, z&a homing missles swarm, Interceptor swarm

idk if I'd call it generic play, since I'm spamming named characters like crazy still, but the range of Initiatives is pretty crazy because FFG learned two ESSENTIAL lessons:

1.) DON'T GIVE YOUR HIGHEST INITIATIVE THE BEST ABILITY

and/or

2.) DON'T SCALE PILOT COSTS JUST BY THEIR PILOT SKILL VALUE

so even in the case of Vader, where he has like the best ability in the game at the highest initiative, he pays for it. And he can't boost. So he's really balanced ?

3 hours ago, TBot said:

Which I6 seems the best right now for their points?

Rebels:

Wedge Antilles (52)

- I love Wedge I think he is a great value. He is going to be my Vader/Fenn hunter. Im going to run him with afterburners, predator, proton torps and a bid.

Fenn Rau (52)

I hate this ship. I6 coordinate plus Fenns ability just seems like NPE all around

Han Solo (92)

-Its really hard for me to figure out if big turrets are any good anymore. I need to get some table time with them. It really gonna depend how often you are rotating your arc instead of other actions.

Empire:

Darth Vader (70)

-The guy is boss. He is going to be everywhere. For some reason i dont see myself flying him too much. I wish supernatural reflexes didnt exhist. Kind of feels like easy mode a kin to Luke Gunner.

Ace of Legend: Soontir Fel (52)

- Loooove this pilot. Slap on the predator and zooooom around. Fantastic for the end game. If he pops before then oh well hes pretty cheap

Scum:

Dengar (64)

-Unsure. See han comment above.

Han Solo (54)

-Unsure. See han comment above. Also this guy has some serious potential. Only 2 native reds but can get to 6 when the stars align with range 1 bonus, trickshot, title, pilot ability.

Fenn Rau (68)

-Ive seen and heard lots of concern about Fens five dice in second edition. The concern is justified but i think id rather run up against Fenn than vader. With no afterburners, no supernatural, no force charges I feel like he will be not too hard to take down especially if u can catch him in range 2 or 3 with a proton torp.

Anyways for thos of you who have some 2.0 table time how are these guys performing? How are the large base turrets doing?

You left Luke off the list. With that certain force ability he can run at I7, correct?

No, that's engage (attack) only

3 hours ago, ficklegreendice said:

... With or without supernatural, Vader still isn't difficult to pin down (no boost), but the ability to dodge an arc is insignificant next to the power if the Force (mods)...

? ? ? ? ? ? ? ?

I am still predicting an Initiative 6 or bust meta.

1 hour ago, Marinealver said:

I am still predicting an Initiative 6 or bust meta.

I just can't see that being the case with the cost of I6. With far less dice-altering defensive upgrades, I think generics are going to be a strong option.

If this new dynamic cost balancing works out, then you will be flying I6 pilots because you want to , not because they have a better power/cost ratio. Anyone hitting above their weight will have their costs increased and vice versa. Sounds lovely.

Edited by slowreflex
2 hours ago, Marinealver said:

I am still predicting an Initiative 6 or bust meta.

I can't see that happening. More like Initiative 1 or bust.

10 minutes ago, SOTL said:

I can't see that happening. More like Initiative 1 or bust.

maybe, I still don't see restricting the spectrum of initiative affecting the smile power curve. Initiative 1 is the 2nd most powerful initiative so if it is not Int 6 or Bust it is a swarm meta.

Here's the thing, how powerful your initiative is matters LESS because it is no longer the sole determinent when it comes to point cost

What matters is your pilot ability and how affordably costed it is

Which is especially true on all the cheap ships with no pilot ability.

Regarding big turrets. The ones with two arcs just need missiles/torps for the front arc, then set your turrets to the side. That should cover 3 out of 4 arc most of the time.

7 hours ago, ficklegreendice said:

so even in the case of Vader, where he has like the best ability in the game at the highest initiative, he pays for it. And he can't boost. So he's really balanced ?

So this isn’t actually true. Vader has the Force. The Force is fantastic. He can waste his Force on his ability but is mostly doesn’t need to. I don’t even think Vader has the best Force ability. That honour probably goes to Luke and his isn’t really an ability, just a faster recharge.

It’s true that Vader can get more out of Supernatural than other pilots but I don’t think that gives him the best ability in the game.

Palob, Guri, Scum Fenn, maybe Wedge, Redline. There are a ton of great abilities in the game.

17 minutes ago, DodgingArcs said:

It’s true that Vader can get more out of Supernatural than other pilots but I don’t think that gives him the best ability in the game.

Can he? I'd say Luke is the best Supernatural Reflexes pilot by far. He's got a native Boost and Barrel, and unlike Grand Inquisitor can afford to spend his force points knowing he'll regen them.

36 minutes ago, SOTL said:

Can he? I'd say Luke is the best Supernatural Reflexes pilot by far. He's got a native Boost and Barrel, and unlike Grand Inquisitor can afford to spend his force points knowing he'll regen them.

Vader can chain a supernatural action into more actions before a red maneuver so yeah he can get more out of it. He can also roll into focus before a blue maneuver

Luke can boost and roll but not easily everyturn. He only gets an S-Foils opportunity once a turn so if he needs to boost (and link focus if he wants) then he kinda already needs them closed or he is losing attack.

The Grand Inquisitor might technically need to be more judicious than Luke with force points but he can do a lot with Supernatural Reflexes and his ability is waaay average now. So boost or roll can link to a focus and then blue to clear stress and pick up an Evade or Lock depending on where he is. He probably should have FCS. He probably should also be using Supernatural every turn gain the correct positioning. IMO he is no longer a long range sniper, he is close quarters dancers. That way he still gets his +1 Attack without needing to spend Force. If he can’t escape arc then he can fall back on the other half of his ability and deny them a bonus dice. You can equip a Concussion Missile to him which gives him 3 long range snipe attacks just like he used to have without having to spend a force, or Homing which is cheaper and basically gauranteed damage, but only twice.

Clearly all 3 get a lot out of Supernatural, but Vader can get stuff out of it when doing red which the others can’t so easily.

2 hours ago, SOTL said:

Can he? I'd say Luke is the best Supernatural Reflexes pilot by far. He's got a native Boost and Barrel, and unlike Grand Inquisitor can afford to spend his force points knowing he'll regen them.

Especially since he also has torpedoes - so can close S-foils and still deliver a torpedo attack. I'm not going to say he's broken (I don't think he is) but he's probably the second most powerful quick-build ship after Vader, and could still have been good had he been marked as threat 4 not threat 3.

Fenn Rau does have dramatically less options, but then he's also very 'self contained' - with a good green dial, reposition/link/focus and concord dawn baked in, there's not a lot else he really needs. I think (much like Soontir), trying to kit him out would be a bit of a trap option anyway, so you're not missing much by not having the option. Plus you've still got the option of (now much cheaper) advanced proton torpedoes, which with Fenn Rau behind the trigger is just sick.