X-wing blog: Starfighter Mafia: Ships I like #2, the TIE/Defender

By Biophysical, in X-Wing

1 hour ago, flooze said:

Juking brobots will still like them

BroBots seem to like them full stop, based on my initial tests. Paying no points to get the option to go "Well, I blanked out/you rolled natties, guess I switch to the cannon" is actually just fine.

I think Jamming Beams are pretty handy against enemy Phantoms, munitions, making sure your Whisper will get a hit and thus an evade, etc. etc. Indeed, they do seem very niche, aside from the obvious example of an IG gang getting compensatory shots with them everytime they miss an attack.

Well, if they're so garbage how about this?

Heavy Assault Retrofit: Configuration, TIE Defender. "After you perform an attack with a cannon that cannot deal damage, if the defender has no tractor tokens, you may perform a bonus attack."

The holy merging of TIE x7 (from full throttle) and TIE D, this will make the Defender marginally more of a monster than it is now. The clause about tractor tokens actually forces a choice in which cannon you take, for if you hit on the tractor attack, then you don't get your damage-dealing attack, whereas if you hit on the jamming beam attack, you are rewarded with a softer target. This also prevents the abuse of TIE Defenders absolutely demolishing targets with the very powerful tractor + primary attack combos, and it also encourages range-dodging that jamming beam.

But, this is 2nd edition. We don't want Configs as bonus content, because that goes into auto-purchases of ace packs. We do have a game with a lot of expansion in its future. Thus, why not give Heavy Assault Retrofit to an upcoming ship as the default ship ability, like the Eta-2 Jedi Interceptor or whatever the FO Interceptor thingy is? It will certainly set them apart as unique combos of interceptors and control elements, whilst not being the absolute best at either, allowing for flexibility in customization.

Good ol first Ed problems threatening to snowball into more first Ed problems

When will they learn 😑?

Edited by ficklegreendice
5 hours ago, ficklegreendice said:

Good ol first Ed problems threatening to snowball into more first Ed problems

When will they learn 😑?

It's all a machine.

10 hours ago, ficklegreendice said:

Good ol first Ed problems threatening to snowball into more first Ed problems

When will they learn 😑?

Considering what they did to triple ups, I think they'll reverse that ruling sooner or later.

19 minutes ago, Npmartian said:

Considering what they did to triple ups, I think they'll reverse that ruling sooner or later.

🤨 ID Kanan? It wasn't an "Oh this works because we want it to" thing, it was a "You guys are misreading Ability Que" thing... Front of the Que comes after current processing ability..

Just now, Hiemfire said:

🤨 ID Kanan? It wasn't an "Oh this works because we want it to" thing, it was a "You guys are misreading Ability Que" thing... Front of the Que comes after current processing ability..

Then removing the illicit slot may be the only option. I don't like it, but it seems to be the only other non-points-related fix.

6 minutes ago, Npmartian said:

Then removing the illicit slot may be the only option. I don't like it, but it seems to be the only other non-points-related fix.

And Fat Han likes being expensive.

1 hour ago, Hiemfire said:

And Fat Han likes being expensive.

Yeah. I don't think his points should be looked at going up as a fix (if anything, they could maybe see another tiny decrease but he doesn't really need it). He's the only viable rebel falcon right now IMO, with some occasional Lando sightings.

20 minutes ago, Npmartian said:

Yeah. I don't think his points should be looked at going up as a fix (if anything, they could maybe see another tiny decrease but he doesn't really need it). He's the only viable falcon right now IMO, with some occasional Lando sightings.

Fixed.

5 hours ago, Npmartian said:

Then removing the illicit slot may be the only option. I don't like it, but it seems to be the only other non-points-related fix.

With everything being in an app, they still have the possibilty to outright ban a combo. Inertial Dampener on Han is non-clickable in FFGs app, and ban of that combo announced in an errata, done. Less invasive than redesigning the Inertial Dampeners or Rebel Han Pilot card.

19 hours ago, Biophysical said:

It's all a machine.

rogeroger

8 hours ago, Managarmr said:

Less invasive than redesigning the Inertial Dampeners or Rebel Han Pilot card

Slots aren't tied to the card anymore...

6 hours ago, Hiemfire said:

Slots aren't tied to the card anymore...

I meant not the slots, but the whole mechanic of these cards. Inertial Dampeners should be charge based.

And imho, Han should be (recurring) charge based as well. It's just ridiculous that he can reroll every fricking roll all the time, as long he is near an obstacle.

Both would need text changes, which FFG refrains from in 2nd ed. Which is good, because 1st ed in its end days was just just a garbled mess of errata and obscure FAQ remarks buried in several sources.

So, with rewrites out, cost out and people wanting to keep illicit on the MF *) ban would be a possibility.

*) I personally would prefer Illicits being Scum only.

Edited by Managarmr
Spelling.
19 hours ago, Managarmr said:

I meant not the slots, but the whole mechanic of these cards. Inertial Dampeners should be charge based.

And imho, Han should be (recurring) charge based as well. It's just ridiculous that he can reroll every fricking roll all the time, as long he is near an obstacle.

Both would need text changes, which FFG refrains from in 2nd ed. Which is good, because 1st ed in its end days was just just a garbled mess of errata and obscure FAQ remarks buried in several sources.

So, with rewrites out, cost out and people wanting to keep illicit on the MF *) ban would be a possibility.

*) I personally would prefer Illicits being Scum only.

I do agree with you about Inertial Dampeners being charged based. Though for Han's rerolls i think astute players could get around his ability by using seismic charges to negate obstacles. Baring this it can be silly at times.

@Biophysical I Just finished reading your battle report with 3X and jake and was curious if in extended there would be something you would prefer to replace jake with? For 36 points in extended you have Airen Cracken. Same 2 dice as jake an I5 instead of I4 with the same kind of action passing ability albeit in the combat phase. Or there’s also lieutenant Blount who acts as a occasional 3 dice gun. Can fit wedge Luke thane and Blount with predator on 3 for 198 points.

3 hours ago, battlestarbill said:

@Biophysical I Just finished reading your battle report with 3X and jake and was curious if in extended there would be something you would prefer to replace jake with? For 36 points in extended you have Airen Cracken. Same 2 dice as jake an I5 instead of I4 with the same kind of action passing ability albeit in the combat phase. Or there’s also lieutenant Blount who acts as a occasional 3 dice gun. Can fit wedge Luke thane and Blount with predator on 3 for 198 points.

Garven, Wedge, Thane, and Porkins with Chopper and Elusive. 2pt bid.

Chopper is not legal in Hyperspace, but this combo gives him unlimited regen whilst being able to use his pilot ability to be the 'most manoeuvrable' ship in the Faction. Stress-free (50% of the time with an action) k-turn and Tallon rolls are amazing.

Garven works well with Porkins, being the same Initiative.

I only tested the list once so far, but the mobile Jake, esp. with his 5 straight and BR or boost was instrumental in blocking out Anakin, thus not only blocking Ani but also switching off both(!) Fine-tuned and Anakins pilot ability.

The Z95s can't do that, stiff as they are.

20 hours ago, battlestarbill said:

@Biophysical I Just finished reading your battle report with 3X and jake and was curious if in extended there would be something you would prefer to replace jake with? For 36 points in extended you have Airen Cracken. Same 2 dice as jake an I5 instead of I4 with the same kind of action passing ability albeit in the combat phase. Or there’s also lieutenant Blount who acts as a occasional 3 dice gun. Can fit wedge Luke thane and Blount with predator on 3 for 198 points.

The Cracken option is interesting, and one I hadn't considered before. It can't support flanking actions like the A-wing can, but being i5 is definitely nice, and his action passing is easier to use.

5 minutes ago, Biophysical said:

The Cracken option is interesting, and one I hadn't considered before. It can't support flanking actions like the A-wing can, but being i5 is definitely nice, and his action passing is easier to use.

My initial thought is that the flankiness of Jake and being able to keep up with the boosting X-Wings makes him better than the Z95s.

I’m going to pack this list for my next game night with both Cracken and Jake and see how she goes